194,449 Commits over 4,079 Days - 1.99cph!
Prefabbed changes (some bugs remain)
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Added modelviewer.charms scene
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Setup Purple Logo Weapon Charm
Cover point width fix.
Updated cover points to use width.
AICoverPoint now has a width property.
Take a random point within this width when getting cover location.
terrain biome transitions fixes
spawn pops
particle fx on lava lake
Added basecharm and rotating discoball charm
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
cherry picking
80238 refraction shader fix
caldera_fast test level running empty procmap stack
fixed surface types for lava bergs/shore meshes
removed palms trees/cacti from lava biome spawn populations
more spawn points for new areas
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true.
Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
Yesterday's arena level design
More hold type override changes for 'hold_relax' gesture. Added hat_tip
Simplify emoji creation process, particularly for skin tone variants
Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
Add ability to remove emoji ownership check on server in case of performance issues
Removed option for emoji's to use multiple frames (we're not using them anyway)
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to
Includes colour and scale options
Added the option to scale the font size on DDraw labels
Added ability to change detonator frequency from inventory (same as pager)
Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
Fixed new TV snow with temporal AA
Fixed pager missing silent options
Clarity enhancements.
Polish.
Better screen snow.
Fixed an issue with handling of asset:// URLs
Update Steamworks API to v1.57
Steamworks 1.57 update fixes
Added sv_cheats requirement to some cvars
dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
Fixed LastKnownArea not updating for players
Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
CRT'esque frame using the new vignettes instead of a texture.
Added PPS classic vignette mode to SharpenAndVignetting as option
Reset render.EnableClipping to false on map shutdown
Add safeguards against not popping PushCustomClipPlanes
Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call.
Fixed an issue with handling of asset:// URLs
Charm setup for custom smg
Alfie's pixel SMG charm setup