194,449 Commits over 4,079 Days - 1.99cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Prefabbed changes (some bugs remain)
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
Added modelviewer.charms scene
2 Years Ago
2 Years Ago
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2 Years Ago
Setup Purple Logo Weapon Charm
2 Years Ago
lava biome polish
2 Years Ago
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2 Years Ago
Cover point width fix. Updated cover points to use width.
2 Years Ago
cover points
2 Years Ago
AICoverPoint now has a width property. Take a random point within this width when getting cover location.
2 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
2 Years Ago
Added basecharm and rotating discoball charm
2 Years Ago
fixed seam in lava pond
2 Years Ago
Added arena UI buttons to toggle noclip, ai.ignoreplayers and editor.drawAIStateNames
2 Years Ago
cherry picking 80238 refraction shader fix
2 Years Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
2 Years Ago
more spawn points for new areas
2 Years Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
2 Years Ago
move point data
2 Years Ago
Added RenderBounds bool to AIInformationZone, only draw red bounds box when the AIZ is the selected object, unless this is set to true. Default to false so we don't draw AIZ bounds everywhere in monument scenes any more.
2 Years Ago
Yesterday's arena level design
2 Years Ago
More hold type override changes for 'hold_relax' gesture. Added hat_tip
2 Years Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
2 Years Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
2 Years Ago
Parent merge
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
2 Years Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
2 Years Ago
Fixed new TV snow with temporal AA
2 Years Ago
chroma offset fix
2 Years Ago
Finalized some things
2 Years Ago
Fixed pager missing silent options
2 Years Ago
Clarity enhancements. Polish. Better screen snow.
2 Years Ago
Final'ish UI
2 Years Ago
Fixed an issue with handling of asset:// URLs Update Steamworks API to v1.57 Steamworks 1.57 update fixes Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
2 Years Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
2 Years Ago
CRT'esque frame using the new vignettes instead of a texture.
2 Years Ago
UI progress
2 Years Ago
Added PPS classic vignette mode to SharpenAndVignetting as option
2 Years Ago
Updated Pixel SMG Charm
2 Years Ago
Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
2 Years Ago
UI progress
2 Years Ago
Charm setup for custom smg
2 Years Ago
Alfie's pixel SMG charm setup