194,444 Commits over 4,079 Days - 1.99cph!

2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
Lava biome terrain foliage variants
2 Years Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
2 Years Ago
Fixed border appearing behind the model
2 Years Ago
Skin viewer now on a rendertexture
2 Years Ago
Parent merge
2 Years Ago
Anim project backups
2 Years Ago
Weapon hold mask
2 Years Ago
Cinematic postfx volume preset
2 Years Ago
NVG scientist + laptop rig backup. Updated cine prefab menu list
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
MenuUI.ItemStore revert
2 Years Ago
Reverting menu stuff
2 Years Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
2 Years Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
2 Years Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
2 Years Ago
Added some spawn points
2 Years Ago
Added some initial move/cover points to get things working
2 Years Ago
Delete a bunch of scene stuff to speed up play/start time
2 Years Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
2 Years Ago
Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
2 Years Ago
Second attempt
2 Years Ago
Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
2 Years Ago
▇▊▌ █▆▋
2 Years Ago
folder and project setup
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
tea icon
2 Years Ago
Added gibs to the quarry deployable. task complete!
2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
merge from cui_update_rpc
2 Years Ago
lava basic damage volumes changed lava flow map to exr
2 Years Ago
Fixed standard-flow shader + nuked spec version
2 Years Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative
2 Years Ago
scaled up id tags
2 Years Ago
merge from main
2 Years Ago
Bigger preview window
2 Years Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
2 Years Ago
Add test for disabling components & fix codegen since "test" convar name changed
2 Years Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
2 Years Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
2 Years Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
2 Years Ago
Simplified skin refresh methods
2 Years Ago
Reapplied branch changes to BaseEntity.Skin
2 Years Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.