194,449 Commits over 4,079 Days - 1.99cph!
Cherrypicked serialization fix
resources and biome polish
Added support to connect to server via query port (used by steam://connect URLs)
Fixed Cathode effect settings serialization
merge from spraycan_reskin_fix
merge from BradleySafezoneFix
Added existing 'exclaim' anim as cinematic gesture.
new lakeside topology to facilitate spawning decor by lava lake
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
debugcamera_load and autoload now work even if debugcamera_lock is true
Tweak because white on blue bg is pretty retro
Added talking cinematic gestures (same as used in cinematic_play)
Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
Updated generic circle charm
Merge from cinematic_gesture_chaining
SetControlPointOrientation can accept an angle instead of 3 vectors
Update weapon_medkit.lua
Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
FireBullets calls DoImpactEffect on active weapon serverside
This mimics clientside behavior.
Restore value of render.SetLightingMode on map shutdown
Steamworks 1.57 update fixes
Added "setaccessoryid" console command for testing
Added generic circle charm
Reload player belt weapons as part of reset.
Added customized/clean cathode plugin
merge from reloadweapons_command
Added reloadweapons command. Reloads all weapons in belt to max ammo.
Added emission to terrain splat config and shader sampling
Can assign a default loadout to give the player when starting test arena.
Give it again when pressing reset.
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
Indoor area move/cover points
merge from facepunch_pool_2.1
Walled off outdoor area.
Added an interior office kind of area.
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enabled stochastic tiling on lava lake