194,479 Commits over 4,079 Days - 1.99cph!
Make entity properties more resilient against EyePos issues
garrysmod-issues/issues/5462
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
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Updated index buffer creation
tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
merge from shoot_outside_safezone_fix
Fixed placement issue.
Recreated test save to be compatible with latest proto.
merge from lod_level_display
merge from recycler_animated_v2
merge from query_port_connect
Updated item ID handling to work with new main chainges.
Codegen.
merge from modding_prefabs
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
merge from main (test, had to resolve a bunch)
fixing some roof top line prefab issues with shipping container skin
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen
Double resolution of wooden signs to match painting signs
Merge from hackweek-chat-emoji
Add some padding to the bottom of the emoji picker
Final tweaks now that the screenspace camera code feature is in.
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo.
Fixed bug with scientists shooting when not facing towards their target.
Scientists will now sometimes charge players if they have enough ammo and health.
Fixed action timer not resetting and slightly reduce the time.
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Tweaks, quick hook in to occlusion culling but disabled.
Reworked field of view for Scientists to make it possible for them to not notice you.
Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it.
Fixed rear vision detection and simplified it, always detect out of vision but very close players.
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terrain config colors tweaks
Added screen space camera canvas settings to RCMenu
New test scene, cone based culling test
Scientists switch to attack state not take cover state when attacked by an undetected player