194,479 Commits over 4,079 Days - 1.99cph!
merge from building_skins_3 - shipping containter DLC building skin enabled
ferry terminal now spawns on procmap alongside harbors
subtracting
81366 - shipping container bundles
decals fix on ferry terminal building
Updated shipping container bundles private -> content
shipping container building skin unlocked with
10220 Adobe building skin (placeholder)
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
merge from sign_resolution_increase
merge from pager_silent_fix
Switch between skins using Q and E while pie menu is open
Can now change rf transmitter frequency while in a hostile TC radius
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
Tweaked spec on a few tiled cubes
White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
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Fix sleeping bag markers reseting cooldown every time the map is opened
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
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Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future