194,191 Commits over 4,079 Days - 1.98cph!
Disable tooltip for team leader's map markers because they can only be removed by the team leader
Ground effect tweak/fix
Fixed cockpit headlight indicator
Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
Misc horse saddle fixes, craftable, move sounds
Merge from main -> gameplay_metrics
Cine material updates, scene backup
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
Updated Shotgun World Model Textures
merge from alternate/swap
building blocks colliders padding
Show rocket ammo type in the gunner's UI
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
Calculate the heli rocket hit pos a bit more accurately
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
Merge Main -> Attack Helicopter
Merge Main -> Experimental
Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.
Merge Main -> Experimental
Handle cassette recorder recordings that are shorter than 200ms
Merge Main -> Experimental
Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
nuclear missile silo sounds
nuclear missile silo ambience and reverb zones
scene2prefab
Portacabin roof tweaks
Radio tower progress
Scene2prefab
Small lighting prefab fix.
Warhead area lighting tweaks.
Warhead emissive wrap clamped against MIP bleed.
Tweak on warhead material emissive and AO params.
Texture size optimizations.