194,188 Commits over 4,079 Days - 1.98cph!
Change GameTip sorting order so it can show on top of the map now
Show a toast message when trying to place more markers than allowed
Fixed file_cabinet_b's broken shadow proxy.
Fixed subsurface mask transitions and related sharpness problems + early out / opts
updating gib scripts on prefabs
delete some old gib model
merge from gameplay_metrics
merge from shopfront_exploit_2
gib models update across all building tiers
Change swap saddle icon..
Cleanup.
merge from garage_door_frame_fix
full manifest rebuild - build times
changed layer to construction layer
double horse saddle crafting costs
merge from more_map_markers
merge from double_saddle/alternate/swap
Give heli rockets gravity back
Prevent altlook when in gunner view
Make player put held items away if they switch to gunner view
Merge Main -> Experimental
Block RC computer controls if dev console is open
Subtract
80731 because it changed a bunch of unrelated things?
Use bounds to find monument instead of looking for the connected spawner
Store attachments on weapon
Always store victim's hotbar
More splat work
Heightmap tweaks
Moved the hatch button
Scene2prefab
Fix new markers having the edit panel open if you add a new marker while one is being edited
Finished all portacabin roof variants
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Fix NRE in OnLootContainerDestroyed
Merge from main -> gameplay_metrics
Changing long -> EntityId & ItemId but not completely done
Don't allow NeedsKeyboard to block mouse buttons - that's what NeedsMouseButton is for
Fixes the ping menu not being usable from the computer station UI
client/server compile fix
Prevent swapping saddles when any player is mounted
Fixed some projectile issues