125,699 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Simplified pilot flare obj
2 Years Ago
Attack heli pilot flares are now functional vs homing rockets (not just visual)
2 Years Ago
Merge from main
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks
2 Years Ago
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
2 Years Ago
Merge HomingMissileLaungher -> HomingVsPlayerHelis
2 Years Ago
Merge Main -> HomingVsPlayerHelis
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge color_overrides -> global_networked_bases
2 Years Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Weapon racks item setup
2 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
2 Years Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
2 Years Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
S2P bandit camp scene
2 Years Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
2 Years Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
2 Years Ago
Scrap heli doesn't need this fuel override
2 Years Ago
Merge multidraw convar fix
2 Years Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
2 Years Ago
HAB now has a proper icon and name on the death screen
2 Years Ago
Merge Main -> HotAirBalloon DeathScreen
2 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
2 Years Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
2 Years Ago
More work on getting colors working
2 Years Ago
HAB armor door is no longer immortal, has own health.
2 Years Ago
Manpad FX files
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change
2 Years Ago
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
2 Years Ago
HAB armor repair, research, crafting Parachute armor repair, research, crafting homing missile repair, research, crafting homing missile launcher repair, research, crafting Techtree updates HAB uses slightly less fuel, cheaper to repair
2 Years Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
2 Years Ago
Include customColor in GlobalUpdate & send update when building block color is changed
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
merge from hab_repair_costs
2 Years Ago
merge from hab_decay_improvements
2 Years Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
2 Years Ago
initial HAB banditcamp purchase
2 Years Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
2 Years Ago
Parachute Backpack updated art
2 Years Ago
merge from main
2 Years Ago
Change tooltip for global rendering option & add tooltip for global render distance