199,304 Commits over 4,140 Days - 2.01cph!

2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Convert infinite ammo editor convar into normal convar Synced to server with clientinfo Only works if you are admin or developer Infiniteammo convar no longer saved automatically
2 Years Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
2 Years Ago
Fixed log floor gibs r/w errors
2 Years Ago
Fix vending machines giving out greater than max stack size after restart
2 Years Ago
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2 Years Ago
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2 Years Ago
fix for the bradley targeting vendors
2 Years Ago
▌▄▇▇▅ █ ▇▌▄▉▉ ▋▍▍▊▆ ▍▉ ▊▌▆▋▍▆▄ & ▅▉▅▉▋ ▅▍▌▉▍▅ ▍▆▄▉▇ ▅ ▋▇▉█▆ ▋█ ▉▄▇▇▇▇▅ ▅▄▇ ▍▍ ▅▇▆█▊ ▍▇ ▍▉▆▊'▉ ▄█▄▄▉▊, ▉▌▌▊▄ ▊▌▉ ▉▅▋▄▍▍▄▊▅▌█ ▍▍▉▌▋ ▍ ▆█▌▆▌ ▆▅ ▉▇▋ ▄▄█▆▉▉▄█ ▅▆█▆▊▉█ ▇▆▉▉▋▄▄▄ ▋▌▆▄ ▇▊▌▊█ ▊▆▍▉▋▉▌ ▇▌▄▊▉█▍ ▋▆ ▌▉▄▉▍▉▊ ▄▄▋█ ▇▉▋ ▋▇ ▉▄▊█▉▌▊▊ ▋▅▍▄ ▇▉▆▌█▋█▅ ▌ ▅▉▅▉▌. !▉▍▅▉▋▅▆▇ ▄█▇▇▋▍ ▍█▋▋▊▊▊▉▉ ▊▌▌▆▊██▉ █▍ ▊▇▊ █▆▇▋▋▄ █▋█ ▅▄▉▆▇ ▇▋█▌ ▆▄█▉▊▍▌▊▌ ▊▍ ▌▇▄▊▆▍▉. ▇▌▍▊ ▄▋▅▊▌▋ ▇▄▄▋▍ ▄█▇ ▆▍ ▉█▌▄▅▌.
2 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
2 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
2 Years Ago
2 Years Ago
Cleanup for moving 1/2
2 Years Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
2 Years Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
2 Years Ago
Added highlight multiplier to 6-point particle shader
2 Years Ago
fix too many road bradleys spawning
2 Years Ago
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
2 Years Ago
Cherry picked 80238 (refraction fix)
2 Years Ago
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
2 Years Ago
6P Mat update & scene backup
2 Years Ago
merge from main
2 Years Ago
merge from Rustplus_changes
2 Years Ago
merge from building_skins_3
2 Years Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
2 Years Ago
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
2 Years Ago
Added 6point lightmaps with new layout (positive, negative)
2 Years Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
2 Years Ago
Adjusted shader inputs.
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
2 Years Ago
fix for deployables socket angle rejection not working on adobe roof
2 Years Ago
merge from main
2 Years Ago
Final Phrases + codegen checks network++
2 Years Ago
merge from wipe_timer_improvements
2 Years Ago
merge from stash_deploy_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
nuclear_missile_silo/flyby
2 Years Ago
merge from building_skins_3
2 Years Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
2 Years Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
2 Years Ago
Improved death screen info if killed by silo hatch damage trigger
2 Years Ago
jet flight sound updates
2 Years Ago
Raised default ragdoll and corpse sleep thresholds