130,917 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
2 Years Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
2 Years Ago
Initial tests
2 Years Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
2 Years Ago
Merge IsVisibleRedo -> Main
2 Years Ago
Merge EntityFlagToggleWarning -> Main
2 Years Ago
Merge from base_decor_dlc/trophies
2 Years Ago
Compile fixes
2 Years Ago
Track horse breed with trophy, display appropriate breed
2 Years Ago
Horse trophy fixes
2 Years Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
2 Years Ago
Move team invite from server raycast to clientside to improve reliability of team invite
2 Years Ago
Remove model prefabs
2 Years Ago
Codegen, trophy items
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Set up dlc steam item and assigned to current items
2 Years Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
2 Years Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
2 Years Ago
Generate manifest
2 Years Ago
Implement rest of item volume Fixes Codegen
2 Years Ago
More fixes and cherrypicks
2 Years Ago
Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game.
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
2 Years Ago
▌▌▌▊▅ ▋▌▉▅▍▄
2 Years Ago
Added bindsubsurfaceprofile to Dracula Mask Updated SSS mask texture
2 Years Ago
Changed graphics quality names
2 Years Ago
Created and Added Bath Tub Planter Icon
2 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
2 Years Ago
Added early model to rocking chair.
2 Years Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
2 Years Ago
2 Years Ago
Added code for Rocking Chair
2 Years Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
2 Years Ago
wr single 2 test
2 Years Ago
stake - updated prefabs & positioning after model updates
2 Years Ago
added female GhostSheet model
2 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
2 Years Ago
Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Updated Bath Tub FBX Scaling
2 Years Ago
Test rack item. More wip.
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Fixed error in "Core/Generic" shader
2 Years Ago
merge from switch_inputs_io_fix
2 Years Ago
merge from planter_pickup
2 Years Ago
merge from halloween2023
2 Years Ago
Added custom rack type checks