200,013 Commits over 4,140 Days - 2.01cph!

2 Years Ago
rf transmitter vm admire anim and updated anim controller
2 Years Ago
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2 Years Ago
Moved fences near one of the houses to allow for players passing through Deleted z-fighting decal in the office room Made one of the exit door static and added some props around it to make it clear it does not open
2 Years Ago
cherrypicking 81128
2 Years Ago
added more loops to warhead cones so they smooth nicer on LOD0
2 Years Ago
fixed elevator cabin button travel
2 Years Ago
merge from itemskins_convar_restrict
2 Years Ago
cherrypicking 81128
2 Years Ago
Added wood braces to the adobe skin interior walls
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from main
2 Years Ago
Cherrypick 81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
cherrypicking 81009 - disable easter
2 Years Ago
Cherrypicking 81009 - disable easter
2 Years Ago
updated office elevator cabin call call buttons
2 Years Ago
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2 Years Ago
OnDestroy() not Destroy()
2 Years Ago
Fix spawn groups not being removed from SpawnHandler when destroyed
2 Years Ago
Range indicator
2 Years Ago
Fade the damage indicator in and out a bit more
2 Years Ago
UI damage indicator
2 Years Ago
Reinstate changes that 80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again. Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
2 Years Ago
Merge from nuclear_missile_silo
2 Years Ago
Merge from main
2 Years Ago
Add 'radial_menu_mode' convar Add option to change radial menu from hold to toggle mode so it works on trackpads
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix pumpkin being equipped on head when you right click it from inventory
2 Years Ago
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2 Years Ago
Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
2 Years Ago
Accidently put #if UNITY_EDITOR instead of reverse
2 Years Ago
Merge pull requests Use snd_musicvolume instead of volume for loading screens TTT: Fix ironsight position when in singleplayer IncludeCS now returns result of include() Contain DButton's image size if it's too big Added the Derma Icon Browser (derma_icon_browser) Refactor weapon_medkit Menu Support for util.IsBinaryModuleInstalled Add the ability to override Tooltip's delay per panel (Panel:Set/GetTooltipDelay) Added vgui.Exists( classname )
2 Years Ago
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
2 Years Ago
Updated elevator cabin mesh to support the new buttons
2 Years Ago
Moved a few props that you could get stuck on
2 Years Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
2 Years Ago
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2 Years Ago
unlock_all_skins disabled by default convar no longer saved (so it resets to false default)
2 Years Ago
Tweaked radio tower mesh Added ladder trigger to the radio tower Scene2prefab
2 Years Ago
Add menu option for to toggle using steam nicknames for friends
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Changed bulletin board glass material to a decal to fix lighting glitches
2 Years Ago
Fix escaping in JSON serialization
2 Years Ago
Merge from Main
2 Years Ago
Finished splitting off all large culling volumes Scene2prefab
2 Years Ago
Merge from experimental
2 Years Ago
Merge from main
2 Years Ago
Merge from main (previous attempt failed to include a few moves)
2 Years Ago
Merge from main