200,016 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from main (previous attempt failed to include a few moves)
2 Years Ago
Merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
2 Years Ago
▄▊▊▇▊█▋▍ ▉██▆▍, ▅▉▄▇▌▉▄█ ▋▄▅▉▄▍▄▍▊ █▌▉ ▇▄▉▊▌▌▆▉▆ ▅▄▋▊▇ ▅▉ -▌ (█▍ ▊▇█▇▉█▋▊ ▉▋▍▌▄▊ ▊▉▅▍▇█▄ ▇▉▆▊▍ ▇▍▋▋▉▅▆█ ▆▆▍▋▄▆▅▆▋ ▌ ▆▆▄▅▄ ▋▄▉█ ▍▍ ▆▌▅▊ ▉▄▌ ▌▋▅▋ ▊▉██▊▇▍) ▅▇▋▊ ▊▍█▍ ▆▌▍▋ ▄▋▆ █▍█▋▄ █▅▇█▍▋ ▉▉ ▉▊▊▅▊▉_▆▊▆_▊▅▆▆▊ ▌▍ ▌▍▅
2 Years Ago
resized building skin atlases to 2048 max. enabled crunch compression
2 Years Ago
UI RC
2 Years Ago
higher quality conditional wall corner meshes
2 Years Ago
merge from silo/ai
2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm
2 Years Ago
merge from silo
2 Years Ago
merge from antihack_cycle_exception
2 Years Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
2 Years Ago
brutalist skin roof conditionals models and setup
2 Years Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
2 Years Ago
Some attack heli new UI hooked up.
2 Years Ago
Fixed NRE on first frame re turret client tick.
2 Years Ago
Warehouse scene update
2 Years Ago
Media greybox scene tweak
2 Years Ago
Cam anim library fixes
2 Years Ago
Hold pose + idle anim backups (unsaved changes)
2 Years Ago
▊▆█▄▄▇▇ ▇▋▄▋▋▅ ▍▆▋▍▋▉▍ ▆▅█▉▋▍▇ ▍▆ ▆▄▉ ▌▇█▍▇ ▆▆▄▊█▋▊▆▇ ▄▉ ▋ ▊▍█▆█▊▉ ▋▌▆▄ ▍▇▅█▄ ▆▌▋█▇▇▊▉ █ ▇▌▇▌▇█▍ ▌▆▉▇▊▆ (█▋▍▅▉▄▅ ▅▆▆▇▊▄█▇ ▄▇▆▆▍▌▄▋ ▅▍ ▉▋▅▅▅ ▉▅█▍▇▍▉).
2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
Remove duplicate key in server_performance
2 Years Ago
mission entity, bugfix
2 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
2 Years Ago
Zeroed prefab coords because OCD
2 Years Ago
Worklight_single prefab setup
2 Years Ago
Lighting prefab backup
2 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
2 Years Ago
Split off even more room into smaller culling volumes Scene2prefab
2 Years Ago
Added emissive text to some computer cabinets
2 Years Ago
Final'ish sans new worklights.
2 Years Ago
changed warhead to render lod, added single and triple work lights, set up prefabs on them
2 Years Ago
Fixes. 1 less shadow caster.
2 Years Ago
Topside prefab backup
2 Years Ago
Made ladder volumes on watchtowers slightly smaller Moved the vent shafts in computer room to prevent players from getting stuck Replaced the static oil barell props to prevent confusion Added exterior light prefab to the scene Scene2prefab
2 Years Ago
Fix "unlock_all_skins" not working
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
cherrypicking 80466
2 Years Ago
fixed brick skin models not being set fully to construction layer
2 Years Ago
Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big Fixed missing colliders on nuclear_missile_silo_room_o Scene2Prefab
2 Years Ago
manifest
2 Years Ago
Brutalist skin floor frames and wall frame models/prefabs