196,397 Commits over 4,110 Days - 1.99cph!

3 Years Ago
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3 Years Ago
Snow machine iteration
3 Years Ago
Finalized FishVil A Prefab PFX tweaks
3 Years Ago
merge from burst_module_improvements
3 Years Ago
Xmas tunnel entrance progress
3 Years Ago
Scene backup
3 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
3 Years Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
3 Years Ago
ice roofs on bandit town xmas
3 Years Ago
Converted lightbulb shader
3 Years Ago
improved textures for the wood version of gun rack
3 Years Ago
show toasts for world events (temp/wip)
3 Years Ago
merge from canvas_disabler_2
3 Years Ago
Mining quarry will give items over time rather than dump them all at once
3 Years Ago
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3 Years Ago
Disable harmony in the editor
3 Years Ago
shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+ shotgun slug does 100% damage from 0-20m instead of 0-10m
3 Years Ago
Fix y == 1000 not being included in the dungeon layers
3 Years Ago
added fire mode toggle bind mp and lr have inbuilt burst module burst module lowers aim cone slightly
3 Years Ago
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3 Years Ago
more on bandit town xmas, cloth shader on tree pot rug, ice_roof static prefabs
3 Years Ago
merge from m92_ads_sway_fix
3 Years Ago
Ferry terminal public bench chairs (preview)
3 Years Ago
more on fishingvillage_b_xmas
3 Years Ago
merge from qol_nov_22
3 Years Ago
merge from turret_optimize
3 Years Ago
vm m92 - fix for vertical sway in ADS
3 Years Ago
dog idles and panting anim
3 Years Ago
network++
3 Years Ago
merge from harmony_qol
3 Years Ago
reapplying harmony_qol
3 Years Ago
fishing village b xmas preset
3 Years Ago
Server Selected Panel
3 Years Ago
Implement roof weakpoint fix with Transforms rather than Vector3
3 Years Ago
New Server Browser UI
3 Years Ago
merge from steam_auth_tracking
3 Years Ago
Shopfront compile fix
3 Years Ago
more on bandittown xmas prefab, added some more icicle variants to static prefabs
3 Years Ago
Optimizations
3 Years Ago
updated test save
3 Years Ago
merge from ah_7
3 Years Ago
Reduced the crafting time for embrasures
3 Years Ago
Reduced the crafting time for all grenades
3 Years Ago
temp code for placement effect test
3 Years Ago
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3 Years Ago
merge from nicer_underwater_labs
3 Years Ago
merge from qol_nov_22
3 Years Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
3 Years Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
3 Years Ago
Fixed fuel tank interaction not working with keycodes