199,164 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fix ch47
4 Years Ago
Fixed duplicator library's Min/Max calculations Fixed duplicator tool's bounding box going away on death even though a dupe is still active
4 Years Ago
Merge from backport_bugfixes
4 Years Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
4 Years Ago
▄▉▊▋▍ ▊ ▊█▇▉▋▌▊▍█▉▆ ▅▆▅▇▌ ▍▊▅▉ ▌▊▌▆▆▋▄▄ ▄▌▊▍▊▆
4 Years Ago
Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
boar prefab & idle update
4 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
4 Years Ago
network++ save++
4 Years Ago
Merge from io_colour
4 Years Ago
If the currently playing shot is being renamed, exit it before renaming
4 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
4 Years Ago
Mount pos edit. Solo sub now fully set up and driveable.
4 Years Ago
Buoyancy, mount anchor
4 Years Ago
Buoyancy edit on solo sub
4 Years Ago
Hide some more unused inspector vars from BaseVehicle classes
4 Years Ago
Various solo sub setup.
4 Years Ago
Typo fix
4 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
4 Years Ago
Unsaved
4 Years Ago
Pre record UI styling
4 Years Ago
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
4 Years Ago
North of dome
4 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
4 Years Ago
Added support for renaming shots
4 Years Ago
Triangulate some faces
4 Years Ago
Merge from main
4 Years Ago
Made a collider model for the top section
4 Years Ago
Merge from grenade_tip
4 Years Ago
Server compile fix
4 Years Ago
Desert region around new Dome
4 Years Ago
Made a collision mesh for the solo sub main body detailed collider
4 Years Ago
Make BuoyancyPoint gizmo translucent
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
Merge Main->Submarine
4 Years Ago
TakeCover movement fix
4 Years Ago
▇█▆▄▅▉▍▌▉▆▆▍▌ ▇▍▅▅▄
4 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
4 Years Ago
Subtracting 61140
4 Years Ago
Subtracting 61071
4 Years Ago
Subtracting 61070
4 Years Ago
Merge from main
4 Years Ago
Merge from post_fx