199,121 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
4 Years Ago
Put a whole copy of Compound underwater on the test map
4 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
4 Years Ago
Added next and previous frame buttons to timeline
4 Years Ago
Minor fix
4 Years Ago
Added confirmation step before deleting shots
4 Years Ago
Increase underwater visibility when in the sub
4 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
4 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
4 Years Ago
Driving controls/physics
4 Years Ago
Merge from main
4 Years Ago
Bugfix
4 Years Ago
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4 Years Ago
Hide the plankton too, we don't want plankton in our sub
4 Years Ago
Increase minimum buoyancy
4 Years Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
4 Years Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
4 Years Ago
Dome surroundings
4 Years Ago
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4 Years Ago
More desert landscaping
4 Years Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
4 Years Ago
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4 Years Ago
Fixed issue with final blits using incorrect viewport
4 Years Ago
Terrain backup
4 Years Ago
brain counts
4 Years Ago
Merge from unity_2020.3.7
4 Years Ago
Unity 2020.3.7f1
4 Years Ago
Error log if AI design not found
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Mostly fixed god rays
Tom
4 Years Ago
Props and material files
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
4 Years Ago
Profiling and compile fixes
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
4 Years Ago
More responsive controls for drive_noclip for "Drive" property
4 Years Ago
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
4 Years Ago
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
4 Years Ago
Micro optimization to player:__index (Community Contribution)
4 Years Ago
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
Fixed the half life 2 shotgun hack affecting SWEPs
4 Years Ago
manual merge from ai main
4 Years Ago
Fixed duo sub interior lod size difference
4 Years Ago
material opacity change for the shadow box has finally come through...