198,692 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Hapis scene backup
4 Years Ago
Hammer: Fixed a crash when creating a new Manifest
4 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
4 Years Ago
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
4 Years Ago
cargo ship AI design files. updated cargo ship test scene.
4 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
4 Years Ago
Network++ Save++
4 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
4 Years Ago
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals Also added a bit of space between the clickable addon name and the checkbox
4 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
4 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
4 Years Ago
Limit sv_loadingurl to http(s) only
4 Years Ago
large oilrig bag of fixes
4 Years Ago
Added con_filter* cvars to blocked cvar list
4 Years Ago
Network++ Save++
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Store an id per gesture slot (via convar), use that to populate the gesture wheel
4 Years Ago
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
4 Years Ago
Merge from main
4 Years Ago
More code cleanup
4 Years Ago
Doubled health recovered by horses after eating food
4 Years Ago
Hitch and Trough now acts as a food store and doesn't manipulate animal decay When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Scene backup
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
4 Years Ago
merge from disable_easter_2021
4 Years Ago
Disabled Easter
4 Years Ago
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4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Water treatment plant's bag of fixes
4 Years Ago
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4 Years Ago
Fixed potential crash for playing MP3 files
4 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
4 Years Ago
trainyard bugfixes
4 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
4 Years Ago
Bandit camp scene2prefab
4 Years Ago
re-installing bandit camp changes 2 out of 2
4 Years Ago
re-installing bandit camp changes 1 out of 2
4 Years Ago
cherrypicking 60337
4 Years Ago
Increase poker pot warning to error status
4 Years Ago
Cherrypicking 60319, 60320, 60321, 60322
4 Years Ago
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
4 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
4 Years Ago
Remove debug output from one the Problem panel quick fixes
4 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
4 Years Ago
merge from hdrp
4 Years Ago
merge from finalprefabs
4 Years Ago
cargo test scene
4 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly