198,692 Commits over 4,140 Days - 2.00cph!
Hammer: Fixed a crash when creating a new Manifest
A* navigation now respects the current speed fraction.
Updated cargo ship AI design file.
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
cargo ship AI design files.
updated cargo ship test scene.
HumanPathFinder gets virtual info zone if applicable.
BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals
Also added a bit of space between the clickable addon name and the checkbox
Fixed "generate textures" being an order of magnitude slower than it needs to be
Bunch of stuff for virtual AIInformationZone support.
Added a tool to convert cargoship data and old move/cover point stuff to the new setup.
NPCSpawner can now setup A*/virtual aiz data if required.
Cargo test scene update
Limit sv_loadingurl to http(s) only
large oilrig bag of fixes
Added con_filter* cvars to blocked cvar list
Store an id per gesture slot (via convar), use that to populate the gesture wheel
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
Doubled health recovered by horses after eating food
Hitch and Trough now acts as a food store and doesn't manipulate animal decay
When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
Increase poker pot warning to error status
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
Remove debug output from one the Problem panel quick fixes
L96 Specular setup
no longer uses metallic setup
now good for skin creators
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly