224,697 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
3 Years Ago
Commented out code to cull particle effects
3 Years Ago
Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
3 Years Ago
merge from //bypass_tunnels
3 Years Ago
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
3 Years Ago
Update models_base.fgd
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Rocket Trail Particle Basic Rocket Trail Particle
3 Years Ago
merge from submarine
3 Years Ago
plastic bench wip
3 Years Ago
Grenade Trail Particle Basic grenade trail particle
3 Years Ago
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3 Years Ago
Optimised Particles Optimised all particles, reduced loaded by 50%+ on most of them
3 Years Ago
Don't decay the deployed boom box while it plays audio
3 Years Ago
Fish can now swim away from player while being caught Tweaked resistance values
3 Years Ago
fix orb speech grammar mistake Merge branch 'master' of SpaceUsurperUnity nightmare tentacle sometimes shoots multiple sniper fix quad rings pattern switching player targets nightmare trench spinner pattern tweaks tweak nightmare trench surrounding patterns
3 Years Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
3 Years Ago
Sub prefab update
3 Years Ago
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
3 Years Ago
Removed some distortion when connecting/disconnecting
3 Years Ago
Disable the exterior FX that aren't hooked up yet
3 Years Ago
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
3 Years Ago
Potentially figured out syncing multiple boom box's to the same URL
3 Years Ago
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3 Years Ago
Merge Main->Submarine
3 Years Ago
Interior/exterior FX split
3 Years Ago
Remove debug print
3 Years Ago
Hooked up damage FX
3 Years Ago
Matched audio output settings on thrown cassette recorder with held cassette recorder Fixed thrown cassette recorder that is already playing not playing audio when entering network range
3 Years Ago
Mostly just some renaming
3 Years Ago
Hooked up window water spray
3 Years Ago
Hooked up window film effect
3 Years Ago
Car camera never includes roll in input view angles
3 Years Ago
Reset camera rot on car camera deactivate
3 Years Ago
TTT: add more validation to corpse commands - Prevent spamming of "call detective" command. Thanks to #1822 for suggesting a similar fix. - Make sure cmds act on player corpses only - Cleanup
3 Years Ago
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3 Years Ago
Basic firstperson car camera (toggle with view key)
3 Years Ago
Fix breaking
3 Years Ago
Improved car sliding
3 Years Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
3 Years Ago
Compile error
3 Years Ago
Make car sliding a bit less extreme
3 Years Ago
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3 Years Ago
TTT: more updates to PT-BR translation (#1820)
3 Years Ago
TTT: update German translation (#1818)
3 Years Ago
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3 Years Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Car sliding and downforce attempt