224,813 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
3 Years Ago
brown trout
3 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
3 Years Ago
Basic underwater effects
3 Years Ago
Plastic bench LODS Merge branch 'master' of sbox-game
3 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
3 Years Ago
Nerf it a little
3 Years Ago
Implemented new missile effect and the Tesla Coil now deals 80 damage split between all targets - i.e: a single target will 80 damage but 2 targets will take 40 each and so on
3 Years Ago
Added ent_platform entity, replacement for func_movelinear
3 Years Ago
Missile Trail Particle
3 Years Ago
Airstrike requires Pyrotechnics and Tesla Coil requires Overvoltage
3 Years Ago
Added the Airstrike ability to Headquarters https://files.facepunch.com/conna/1b2111b1/ibfkjzzZ2M.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
Add Texture.Invalid Set background image to Texture.Invalid when "none" Fill texture data TextTransform should cascade Materials.White becomes Texture.White Support for box-shadow: none; Merge branch 'master' of sbox
3 Years Ago
Remove a bunch of bullshit from the text shader Fix border color taking transparent background color, not applying own alpha Fixed border thickness being thicker on the corner radius Style tweaks Merge branch 'master' of sbox-game
3 Years Ago
Plastic bench- assigned missing metal texture Bench plastic feedback revisions Merge branch 'master' of sbox-game
3 Years Ago
Unused tesla particle Merge branch 'master' of sbox-rts
3 Years Ago
Added Tesla Coil pulse effect
3 Years Ago
dressing backup extra shelf variant, related prefabs
3 Years Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
3 Years Ago
Updated Base tesla coil particle Tesla Coil AOE Particle https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4 Fixed Scaling issues on Helicopters
3 Years Ago
Added Tesla Coil base and units will now reach their destination before trying to interact with targets
3 Years Ago
Base Tesla Coil Particle Attached to model.
3 Years Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
3 Years Ago
Temp Tesla Coil Model
3 Years Ago
Create Game sidebar
3 Years Ago
Uncommented fog code
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
3 Years Ago
Store SceneWorld in OnNativeInit
3 Years Ago
merge from /Submarine
3 Years Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
3 Years Ago
Add OnBreak handler for all the other joints
3 Years Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
3 Years Ago
Reset orbit when changing car camera mode
3 Years Ago
Cleanup some hardcoded values in car camera
3 Years Ago
Allow mouse look in first person car camera
3 Years Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
3 Years Ago
Added another station
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Tag the ocean as sea water!
3 Years Ago
Use joint onbreak handler for ropes
3 Years Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
3 Years Ago
Merge from voiceprops/dlc/playersave
3 Years Ago
Better bait now increases the chance of getting rare fish
3 Years Ago
Part of the way through hooking everything up properly...
3 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
3 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
3 Years Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
3 Years Ago
Support Comments in .addon files Merge pull request #2 from WYVERN2742/master Support Comments in .addon files