224,153 Commits over 3,684 Days - 2.54cph!

3 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
3 Years Ago
Fixed power input slot name on disco ball
3 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
3 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"
3 Years Ago
Cancel pending poison damage when changing wounded state
3 Years Ago
Fix swimming and ladder climbing being extra slow
3 Years Ago
Add player.stopgesture_radius to cancel gestures on all players in the given radius
3 Years Ago
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
3 Years Ago
If a player is on a ladder when they become wounded, make them fall off
3 Years Ago
Can no longer record onto a cassette while it's playing
3 Years Ago
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
3 Years Ago
Fixed not being able to edit radio settings on held boom box while building blocked
3 Years Ago
So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes
3 Years Ago
▉▄▍▉ ▄▇▋▆▌▇ ▌▇▋▅▋▅▋: ▊▊▄▇▋ ██▄▊▅▇ ▋▆▍▍▍ █▉▍▌▄▊▍▋ ▇▌ ▌ ▋▋██▅▆▇▉█▍ █▌▉██▇, ▅▇▉▊█▍ █▇▉'▌ ▇▊▍▋▇▍▌▊▋▇▆▊▆▉ ▍▇ █▍▄ ▊▇▇▊▇▋▇▌▆ ▇▌▇ ▅▍▇ ▌▊ ▉▋▊█▄▍▋▄ ▅▉▅▄ ▋▅██▆▌█▄ ▄▊ ▍▍▅▉▆▌/▄▄▋▌▊▆ ▋▊▇▉▉ ▇▊▉▆▆▆ ▋▉▆▇ ▌▌▄▌ ▌▊▍▋▋▆▉▋ ▍▄▄▌▆ ██▇▌▄▊ ▇▅█▉ ▇▋ ▋█▍▄█▅▆▋ ▄▌ ▊▌▌▊▇▄▊▊█ ▆▇▍▇▅▌ (▉▌▅▋ ▋█ ▄▉▄▄ ▌▉ ▊█▍▋ ▄▆▉▋█▍ █▇▆█ ▋▄ ▅▇▋▄▌▅▍▇ ▄▍▆▇ ▉▇▌ ▊█ ▉▍▆▉ █▆ ▋▋▇█ ▉▇ ▋█▆▋▍)
3 Years Ago
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
3 Years Ago
Source updates
3 Years Ago
Fix another NRE in GoToIncapacitated
3 Years Ago
Fixed error when using injure console command
3 Years Ago
Citizen LOD 2&3
3 Years Ago
Fixed not being able to crouch under half walls
3 Years Ago
Added LOD3 to Citizen (1.7k tris)
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Added LOD2 to Citizen (14k to 3k tris)
3 Years Ago
Backup
3 Years Ago
Go directly to incapacitated if player dies from fall damage
3 Years Ago
Added support for animation going directly from standing to incapacitated (requested for fall damage)
3 Years Ago
Chunked Flow Field with "portal" connections coming soon(TM)
3 Years Ago
build !redux_all !ecs
3 Years Ago
Don't keep track of generated method bodies
3 Years Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
3 Years Ago
Much faster
3 Years Ago
Struct test - slower (50%)
3 Years Ago
Bypass tunnel source backup
3 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
3 Years Ago
Kind of got flow field generation down to a minor stutter...
3 Years Ago
Experimental flow field pathfinding
3 Years Ago
train yard sleep/wake
3 Years Ago
merge from trainyard
3 Years Ago
puzzle reset spawners
3 Years Ago
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
3 Years Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Fixed issue with SSS effect causing blurring.
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Improved Citizen skin variations
3 Years Ago
Update ignores Merge branch 'master' of sbox-game
3 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln