141,039 Commits over 2,376 Days - 2.47cph!

3 Years Ago
Adjusted searchlight and heli light shadow radius
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3 Years Ago
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3 Years Ago
Just more of everything
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3 Years Ago
Blackboard can store quaternions Reenabled rotation support for item placement
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3 Years Ago
Mana is mana, and not temp. Consumable stuff Cleanup
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Small tweak to directional penumbra, more softness at base
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3 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
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3 Years Ago
Add ExtrudeFaceAlongAverageNormal
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3 Years Ago
final push working pretty well, still gets all jacked up if you mash on the jump button while trying to climb, will sort it out tomorrow
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3 Years Ago
More. Started a sort of stopgap PersistentPlayer class solution.
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3 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
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3 Years Ago
Consumable sound profiles.
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3 Years Ago
Cherry picked grass changes
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3 Years Ago
cleaning off some more jank wall trace was sometimes not hitting the wall i was trying to climb
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3 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
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3 Years Ago
Manifest Lotsa audio files Random other stuff
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3 Years Ago
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3 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
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3 Years Ago
3 Years Ago
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3 Years Ago
Offset editable mesh debug lines to fix z fighting
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3 Years Ago
Map entity spawning, using managed map loader by default
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3 Years Ago
merge from main
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3 Years Ago
tests
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3 Years Ago
no more ledge collision channel, can now climb on any static mesh that generates overlap events
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3 Years Ago
3 Years Ago
3 Years Ago
bit more jank
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3 Years Ago
Frontages
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3 Years Ago
more smoothing out
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3 Years Ago
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3 Years Ago
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3 Years Ago
smoothing out a few more things
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3 Years Ago
updates to Bow VM
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3 Years Ago
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
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3 Years Ago
more hippo
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3 Years Ago
Fixed menu NRE
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3 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge
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3 Years Ago
adjusting spine blending values to look more natural when running
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3 Years Ago
searching ui
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3 Years Ago
Entity parenting overhaul (this most likely breaks everything)
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3 Years Ago
more improvements to climbing
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