201,973 Commits over 4,171 Days - 2.02cph!

7 Years Ago
cherrypick
7 Years Ago
Attempt at using ecs to render all building objects as instances. Much slower.
7 Years Ago
[D11] [UI] more visual changes to the various create server screens
7 Years Ago
Added ability to take a lod group and desconstruct it into ECS renderered instances.
7 Years Ago
Made sure all materials have instancing checked.
7 Years Ago
More instancing work
7 Years Ago
[D11] [UI] more visual changes to the create server screen, header will now hide properly
7 Years Ago
More instancing tests. Now handling LODs
7 Years Ago
More instancing.
7 Years Ago
ECS Instanced rendering tests
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
updated confirm button
7 Years Ago
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
7 Years Ago
[D11][UI] Hide top bar while looting
7 Years Ago
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
7 Years Ago
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7 Years Ago
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
7 Years Ago
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7 Years Ago
Admin command
7 Years Ago
[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
7 Years Ago
removed left/right camera buttons, added basic swipe rotation instead. disabled mute list for now. disabled emotes for now. some temp connection changes. show attack range on click not just hover (so target area appears properly on touch screen). temp change so input up is used not down for events.
7 Years Ago
Admin commands...
7 Years Ago
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7 Years Ago
[D11] [Tutorial] Changes to the Cave and Map
7 Years Ago
[D11][UI] Changed playfab call for rent server. Added support for player presets
7 Years Ago
Fixed admin command, tweaked map
7 Years Ago
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
7 Years Ago
updated detonator source
7 Years Ago
source file
7 Years Ago
Removed rigidbody from clientside NPC CH47
7 Years Ago
Updated wrong asset id
7 Years Ago
merge
7 Years Ago
Added some onto the map
7 Years Ago
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
7 Years Ago
cannot loot through module window on small oilrig
7 Years Ago
[D11] Added forced back to title screen for when signing out/changing profile in game
7 Years Ago
Entity.Fire and Input also support booleans just like GM:AcceptInput Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd) npc_sniper's laser will properly represent the maximum distance the sniper can see for
7 Years Ago
[D11][UI] Fixed issues with left right controls
7 Years Ago
Add very basic admin auth to stop people finding and running admin commands.
7 Years Ago
Panel.GetTextSize actually works now
7 Years Ago
Removed obsolete lod streaming menu switch
7 Years Ago
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
7 Years Ago
source viewmodel files
7 Years Ago
[D11] MyServers map data hooked up in Frontend
7 Years Ago
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7 Years Ago
[D11][UI] added options to ingameoptions
7 Years Ago
[D11][Audio] Made a prefab for speaker testing
7 Years Ago
[D11][Audio] Created test scene for controller speaker testing purposes
7 Years Ago
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support