193,467 Commits over 4,079 Days - 1.98cph!

7 Years Ago
unit stat bar animation for fame/durability on match outcome screen
7 Years Ago
redo spawner change
7 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Undone prev change
7 Years Ago
Can no longer connect two buildings if both have a cupboard
7 Years Ago
Nuked old un-used statistical modelling condition/consideration
7 Years Ago
Unit.Desires tracks fullfillment history Added TimeSinceDesireFulfillment consideration
7 Years Ago
Stripped P2P stuff Player voice chat is done via the server Network Protocol ++ Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
7 Years Ago
Added CareerStat generic class, trakcs current and previous values on value change. Converted career unit it durability and fame to CareerStat.
7 Years Ago
Network++
7 Years Ago
Some more quarry / survey charge loot table updates
7 Years Ago
Forgot mine crates
7 Years Ago
Removed survey charge from loot table
7 Years Ago
ScenarioData.TribeMembers count includes leader
7 Years Ago
Default scenario starts with 3 people
7 Years Ago
Merged in quarry fixes Network++
7 Years Ago
Merge from Player&LevelSelectRework
7 Years Ago
scene?
7 Years Ago
removed playerarrayID and just use playerID for everything
7 Years Ago
bunch of stuff
7 Years Ago
Added playerarrayID to playerinstance
7 Years Ago
Hapis quarry tweaks
7 Years Ago
made camera min tilt angle check correct
7 Years Ago
protocol++
7 Years Ago
gulp - merge into main
7 Years Ago
rebuilt plugins
7 Years Ago
merge from main
7 Years Ago
majority of upkeep completed
7 Years Ago
Refinery stairs fix (Hapis)
7 Years Ago
Lots of new on/off/ignite/extinguish sounds for deployables Lots of new active/burning loops for deployables Open/close sounds for a few deployables New sounds for searchlight movement
7 Years Ago
Backup
7 Years Ago
Made eat a berry interaction positional and non-exclusive so more than one unit can eat from a berry bush at once
7 Years Ago
Tripled input values for all campfire inputs - should make campfires last longer and make units less likely to spend all of their time tending to the fire Advanced Crafting now unlocks after building a crafting table Set "Craft Item for find desires" goal to the crafting role Disabled raids, units aren't good enough to survive right now Fixed crafters not crafting items for other people if the item to be crafted had 0 required roles assigned to it
7 Years Ago
Fixed hiz downscale causing some false negatives Added hiz downscale path for odd sized mips Added min velocity to reprojection clip for stability
7 Years Ago
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available Added a last hunt time to Roles data, stores the last time a unit went on a hunt Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening) Added some hunting area hints on Island_01 ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks) Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
7 Years Ago
Scene
7 Years Ago
Hopefully finally fixed join NRE. Adjusted spawner.
7 Years Ago
Added min player warning to player select
7 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
7 Years Ago
fixed NRE on back button in playerselect
7 Years Ago
fixed nre
7 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
7 Years Ago
Added level manager prefab. Setup levelSelect scene
7 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
7 Years Ago
Roles GPV change callback only sets new active role if we don't already have one
7 Years Ago
Filling stockpiles goal plan added to Gather Items goal (role gated)
7 Years Ago
fixed desire parenting determining whether we drop the crafted item or not. create find desire for required tool instead of craft.
7 Years Ago
Spawner fix