193,446 Commits over 4,079 Days - 1.98cph!

7 Years Ago
NPC work.
7 Years Ago
Making sure we don't duplicate obj motion vec fix
7 Years Ago
Fixed eyebrow materials not getting replaced
7 Years Ago
Hapis launch site progress
7 Years Ago
Made all interactions on Trees non-positional and exclusive (distances may need tweaking) because having 20k interaction positions is eating a bunch of perf
7 Years Ago
setup better effects for trees
7 Years Ago
small fix
7 Years Ago
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
7 Years Ago
Fixed facial hair 01 not showing Fixed non-TAA OpacityMask not hiding hair when set to 1
7 Years Ago
more turn7 (broken atm)
7 Years Ago
Minor fix.
7 Years Ago
WIP
7 Years Ago
added attack state entered event. more turn 7 wip. turn 5 tweaks.
7 Years Ago
Loadouts. NPC stats.
7 Years Ago
Assigned race hair sets to respective skin sets Removed hair dye variations for now
7 Years Ago
Add hair shader gui with copy/paste property buttons Added hair sets for each race Added hair dyeing (dark only for now)
7 Years Ago
Crash chest. Missing rugged leather leggings stats.
7 Years Ago
Did some things but I forgot what exactly.
7 Years Ago
junkyard progress backup
7 Years Ago
Craft/Build UI tweaks
7 Years Ago
Pumpkins shouldn't crash the world anymore
7 Years Ago
text, formatting and colour tweaks for turns 1-7
7 Years Ago
Added "Sleep Around Camp" Goal Plan to Human/Sleep module. Should reduce the amount of wild sleeping that people do. Crafting & Building window lists show locked items
7 Years Ago
Fixes.
7 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
7 Years Ago
Loot stuff. Various other things.
7 Years Ago
Added move state block filter to UnitSelection. Turn 5 tweaks, turn 7 wip.
7 Years Ago
Removed APC from tunnels complex APC now spawns at launch site
7 Years Ago
turn 7 wip
7 Years Ago
Some minor DM filtering optimisations
7 Years Ago
Fixed some tutorials having the wrong knowledge screen assigned
7 Years Ago
turn 5, turn 6
7 Years Ago
Objective display fixes
7 Years Ago
Fixes.
7 Years Ago
Fixed objectives UI missing anim event sound player component UI anims
7 Years Ago
Treefabs into bundle.
7 Years Ago
Fixed shoot bug
7 Years Ago
Fixed edit session not using correct camera profile Fixed ScenarioDefinitionEditor not displaying the camera profile field Fixed PlayerTutorials.TutorialsComplete not accounting for active tutorial Dead units can be selected
7 Years Ago
bullet proof insert model/gibs/collider
7 Years Ago
more
7 Years Ago
7 Years Ago
7 Years Ago
window bars are thinner on all tiers inserts
7 Years Ago
merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
7 Years Ago
Attachment Point containers will now resort their items when an item is dropped
7 Years Ago
An unsaved change
7 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)