124,947 Commits over 4,171 Days - 1.25cph!
fix for worldmodels not animating when reloading.
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
Updated keylock phrases to reflect a key is no longer required
Phrases
Merged back in subtracted AI changes.
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
spear craft tutorial
convar and menu option to disable game tips
cloth collection tutorial
sleeping bag tutorial
NPCs now break down barricades that stand in their way.
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merge from MT level design
merge from Mini water well monuments
static building parts fix
added recycler to junkyard
NPCs can now use patrol points.
Significantly more cliffs and hills
Why do you hate me Plastic
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Rivers are no longer green
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
Replaced skin hair masks with multi-param packed map; added toggle for feature
First pass single frame imposter runtime and tools