193,446 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Options widget genericness, UI scale option
7 Years Ago
Fixed manifest.
7 Years Ago
managed to get some ai stuff cleared, can add to it now.
7 Years Ago
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
7 Years Ago
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig. Changed the values to be a bit more reasonable.
7 Years Ago
Hapis progress
7 Years Ago
people can actually have more than one personality
7 Years Ago
Started refactoring contract stuff
7 Years Ago
Save
7 Years Ago
Base UIWidget canvas support
7 Years Ago
Objectives UI fixes
7 Years Ago
Updated Asset Bundle Splits Updated Game Manifest
7 Years Ago
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
7 Years Ago
more
7 Years Ago
First attempt at EAC removal.
7 Years Ago
big fix
7 Years Ago
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
7 Years Ago
Merge from main
7 Years Ago
build should work now
7 Years Ago
apex
7 Years Ago
merged the z branch
7 Years Ago
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7 Years Ago
about to build
7 Years Ago
Added loot to most buildings.
7 Years Ago
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
7 Years Ago
Body hover locations now scale correctly
7 Years Ago
{BLACKBOARD_ITEM} keyword can now be used on goal plans Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets) Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
7 Years Ago
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7 Years Ago
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7 Years Ago
Content stuff
7 Years Ago
removed shops
7 Years Ago
Restored 2017.2 DXT5nm shader corrections
7 Years Ago
Merge from main
7 Years Ago
Subtracted 23863
7 Years Ago
Fixed being able to trigger place item on something that isn't held
7 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
7 Years Ago
Items now store if they were placed when saving, fixes placed items getting physics enabled after loading a game Added baskets to the advanced crafting unlock (reach apprentice whittling) Added a missing ProtoInclude for PersistedIgniteableData
7 Years Ago
Removed some un needed UI, basic game loop implemented.
7 Years Ago
Fixed NRE in SoundFade.
7 Years Ago
Fixed some hair materials not replaced when switching between player seeds Cleared a couple of heap allocs
7 Years Ago
More cleanup/refactoring of manager singleton stuff
7 Years Ago
ManagerSingleton cleanup
7 Years Ago
Bundle splits.
7 Years Ago
Hapis progress
7 Years Ago
NPCs
7 Years Ago
Mean Paw goblin tribe
7 Years Ago
compile fix
7 Years Ago
#if unity_editor
7 Years Ago
ugly ass solution for bulletproof window gibs
7 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)