129,991 Commits over 4,201 Days - 1.29cph!

9 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
9 Years Ago
reverted viewmodel FOV changes
9 Years Ago
Rocket factory site / warehouse greybox update
9 Years Ago
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9 Years Ago
wip
9 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
9 Years Ago
tweaked binocular 3rd person positioning
9 Years Ago
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
9 Years Ago
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
9 Years Ago
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
9 Years Ago
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
9 Years Ago
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
9 Years Ago
Rocket facility site / roof buildings, doors, warehouse interior, windows
9 Years Ago
Show invoke handler tasks with "perf 7"
9 Years Ago
Merge from main
9 Years Ago
Merge from invoke_handler
9 Years Ago
holosight worldmodel lod updates
9 Years Ago
lasersight world model lod updates
9 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
9 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
9 Years Ago
Profiler cleanup
9 Years Ago
Muzzleboost world model lod updates
9 Years Ago
backup/progress
9 Years Ago
Rocket factory backup
9 Years Ago
Another ArgumentOutOfRangeException
9 Years Ago
Building core occluder meshes to double-sided single sheet Switched to occluders material to match monuments
9 Years Ago
Rocket factory backup
9 Years Ago
Merge from main
9 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
9 Years Ago
Raster tolerance tweaks on a few occluder meshes
9 Years Ago
Merged occluder optimizations
9 Years Ago
Group profiler by entity name in GroupDestroy
9 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
9 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
9 Years Ago
Invoke optimizations
9 Years Ago
Rocket factory / offices exterior blockout
9 Years Ago
Muzzlebrake world model lod updates
9 Years Ago
Small scope world model lod updates
9 Years Ago
Silencer world model lod updates
9 Years Ago
backup/progress
9 Years Ago
fixed plants not growing fixed plant color scale not being applied
9 Years Ago
Enabled occlusion culling on dx9 and glcore
9 Years Ago
backup/progress
9 Years Ago
Rocket factory interior / walkway greyboxes
9 Years Ago
fixed purple textures on stone hatchet projectile
9 Years Ago
simple scope balance + implementation
9 Years Ago
skin approval + icons
9 Years Ago
Added pooling support to loot containers and collectables
9 Years Ago
Updated Wooden Armour
9 Years Ago
Wooden Armour uses correct icon