193,473 Commits over 4,079 Days - 1.98cph!
Various post tweaks, biome colors
Working on user visible events on gang missions
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Female light texture updates
EAC SDK update (outdated Linux 64bit)
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oak tree has no shadows on leaves
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
SMAA fixes.
Player renderer fix.
Various other things.
Spawn populations editor fix
Build fix
Objectives UI can be collapsed
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
lighting added to dark male textures
eye's made glossier, but less spec
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Disabled map camera transitions pending refactor
Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
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UI Scaling fixes for clarity.
Objectives console commands fixes
Objectives console commands
SimpleConsole warns you when a method with the ConComd attribute is not valid
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