193,468 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Tweaks
8 Years Ago
Various objectives bits Fixed building completion activity not being generated when a building does not require construction or materials
8 Years Ago
Merge from skinupdates_2 (problematic meshes/colliders reverted)
8 Years Ago
While some issues remain, it compiles and runs.
8 Years Ago
All completion triggers must pass before an objective is completed Added "Build a camp" objective with time limit (Washed Up game mode) Objective time remaining displayed on UI Disabled idle sit on ground behaviour DataBrowser saves sidebar scroll vector
8 Years Ago
Some phone fixes.
8 Years Ago
Forgot some
8 Years Ago
Merge from main
8 Years Ago
Cherry picked shader changes from SkinUpdates_2
8 Years Ago
Cherry picked a few shader-related changesets from main
8 Years Ago
More unsaved stuff + fixed build error
8 Years Ago
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon) Unlock is silent (no UI pop-up)
8 Years Ago
Gang mission fixes and UI work
8 Years Ago
Get gang mission user
8 Years Ago
Formatting only
8 Years Ago
Add safe contents to gang inventory change event
8 Years Ago
Gang HQ safes try to spawn on the first floor
8 Years Ago
Safes face the right way (towards the center of the room)
8 Years Ago
A safe spawns in gang buildings, though it can be hard to find...
8 Years Ago
Unsaved script
8 Years Ago
Fixed back button in radial menu widget in wrong position Added an open script button to CommandGenerator dropdowns to open the script up to the appropriate file/line of the generator IsDesiredEntity condition now checks for BuildingAction Desires as well as Building desires Added an IsDesired condition to the Create Building Desire action to prevent the Construct ability appearing when a unit already has a matching desire
8 Years Ago
Gang mission stuff
8 Years Ago
tile shader tweak/optim updated the material and texture to work with the shader
8 Years Ago
Classic Unity null overriding fix
8 Years Ago
Merge from Objectives
8 Years Ago
Merge from main
8 Years Ago
Save
8 Years Ago
Testing out some new senses elect behaviour: -The party leader's senses are now unaffected by being in a party (fixes sensing themselves) -Party members senses now use the leaders senses as an additive list, so if the leader can perceive something every party member can also perceive that thing
8 Years Ago
lootspawn will never produce duplicates
8 Years Ago
Silly Keybinds
8 Years Ago
Le splats.
8 Years Ago
tweaked foot IK settings when crouched.
8 Years Ago
Added option opacity masking to core/generic shader Fixed core/hair opacity clip in shadows Fixed core/foliage animation on shadows
8 Years Ago
Mission reward edit
8 Years Ago
Destroy gang mission package when the mission is over
8 Years Ago
Gang mission tasks set up
8 Years Ago
More
8 Years Ago
Objectives stuff
8 Years Ago
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8 Years Ago
Should be properly merged now...
8 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
8 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
8 Years Ago
fixed the foot IK rotation so it adjusts based on the slope of the surface
8 Years Ago
More scene Some item stats NPC tweaking
8 Years Ago
Tasks refactoring, objectives progress
8 Years Ago
wip cleaning up
8 Years Ago
update WIP tile shader for backup WIP arena part
8 Years Ago
Scene wip
8 Years Ago
foliage shader update & merge