193,468 Commits over 4,079 Days - 1.98cph!
Catch persistence / lifestory deserialization errors + log path to file
base customisation button prefab
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Iceberg texture and UV progress
More on preventing NPCs from getting stuck.
Item description updates and fixes
Phrases
Fixed mission payout info bug
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
Removed some time delays when cooking with a stick
Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
Nav arrow for gang missions
Some more tutorial screen info/images
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
Gang mission data gets copied to client in combined C+S mode
Select mission gangs randomly again
Fixes, UI, etc for missions
Added persisted data for consumable (cooked amount/states)
Collated command for cooking items on fire
Can now set the cooked state of an item via the debug tools
Phone almost ready to use voice.
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removed eyelashes from male faces
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Fixed soundscapes on custom maps not working in multiplayer
Fixed network read stream returning incorrect values for the custom position / unread properties
NPCs will now perform more expensive position sampling when they consider themselves stuck.
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python tier 2 wb
ladder hatch tier 2 wb/loot
Collider_legs correct name
fixed missing eyes on playermodel
gangster models / prefabs
Talents UI no longer populated in code, instead icons are assigned definitions by hand in editor, icons without a talent def referenced will auto-hide themselves on start