197,223 Commits over 4,110 Days - 2.00cph!

8 Years Ago
merge from main
8 Years Ago
Ai behaviour stuff
8 Years Ago
correct buffer size for Panel:GetText when using dynamic alloc
8 Years Ago
Cliff & rock prefabs have extra navmesh modifier component to make sure we're not trying to bake trim meshes Rebaked island01
8 Years Ago
More on AI behaviour
8 Years Ago
Might be able to get away with a single NetworkUser that can cover both human and AI (bot) players
8 Years Ago
Merged from main
8 Years Ago
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8 Years Ago
Fix reference to MaterialRequirements in Building editor Fix basic shack requiring 40 sticks
8 Years Ago
Fix items getting duplicated when getting picked up from a stockpile and put into a container Fix NRE on stockpile influence debug view
8 Years Ago
No compiler errors anymore, but still a bit of a mess
8 Years Ago
ScenarioDefinition ensures that all starting unlocks are present, via OnValidate Progression Designer basics
8 Years Ago
let's used ContainedBy instead of Container
8 Years Ago
Stonecutter AI which somehow dupes stones infinitely into the stockpile
8 Years Ago
Reinit hightlighter on hover
8 Years Ago
DispensableWrapper now has a spawn at unit position mode
8 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
8 Years Ago
Getting target for a behaviour now uses Blackboard.GetEntity (fixed reading from Stockpile key as target not working correctly). Woodcutting AI now chooses the stockpile first. Stonecutting AI WIP. Sticks and stones no longer require a role to be deposited to their stockpiles.
8 Years Ago
5 seconds wait after chopping tree
8 Years Ago
Tree component adds all dispensed items + trunk to the fell-er's knowledge Take from dispenser also adds dispensed items directly to knowledge
8 Years Ago
Who needs fucking labels anyway
8 Years Ago
Building data
8 Years Ago
Data
8 Years Ago
Removed preview data from BaseEntitySettings & affected editors (building, item) Removed material requirements from Building system, whew
8 Years Ago
latest
8 Years Ago
quarry prefab ground collision
8 Years Ago
Updating instancing to be more editor friendly...
8 Years Ago
Added Mining skill Quarry bits
8 Years Ago
split up quarry collision
8 Years Ago
quarry collision
8 Years Ago
ResourceView.OnDispensed uses DispensableInfo.Quantity for material value
8 Years Ago
vm admire updates
8 Years Ago
vm admire source
8 Years Ago
Fixed quarry view having convex collider
8 Years Ago
Save
8 Years Ago
ResourceView updates material values in OnDispensed callback, if the dispensable is has UpdateMaterialValue set true
8 Years Ago
art
8 Years Ago
nospawns setup for quarry testing
8 Years Ago
ViewSpawner.OnValidate NRE fixes
8 Years Ago
ViewSpawner non-abstract
8 Years Ago
ViewSpawner
8 Years Ago
EntityViewData stuff
8 Years Ago
Improvements to woodcutting module
8 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
8 Years Ago
Building supplies loot box
8 Years Ago
Ai behaviour progress
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Basic look around for AI