124,938 Commits over 4,171 Days - 1.25cph!
Cargo ship hull models and prefabs
nre fix
smoke effect no longer gone forever outside network range
Fixed smoke grenade ordering issue with some glass windows
Shipping container decals
Reduced prefab pool prewarm count again (for now)
[D11] Updated unity version number to 2018.2.3
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
NPC heading can't be zero.
NPCs won't kill family members.
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
Initial bar bones prefab, controller, folders, rig and anims
NPC improved firearm usage when standing up from being ducked behind partial cover.
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress.
[D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
[D11] [UI] Reverted a change to bootstrap in order to preview changes
First pass iteration on new aim code for Scientists.
Second pass iteration on new aim system for Scientists.
Cargo ship container decals update
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
BBQ allows small box to be placed underneath
Snow jacket name fix
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
Generated console commands.
Merged from AI improvements 2 branch.
Client/Server related compile fixes.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
More tweaks to Scientists at MT.
subtract
28252 (bandit town fuckery)