193,627 Commits over 4,079 Days - 1.98cph!
Added eloRating to PlayerRecord protobuf
PlayerRecord entries are now created with default Elo.StartRating value
Proxy players don't need inventory at all, only server and owner do. Removing inventory from proxys.
Static class for calculating match outcome Elo ratings (expeted and resulting)
Elo test script
Removed BoneFollower (client optimization), second attempt
Merge from art.
Various changes.
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
Added collapsed cliffs to levels
cliff_collapsed_01 files & prefab
EntityViewUtility NRE fix
Made snow specular more noisy
Ice lakes / further clutter spawning fixes
added a feedback button to global UI that brings up the F7 feedback form
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Fixed Island_01 and NoSpawns having out of date/missing navmeshes
Deleted an orphaned(?) navmesh on island_01
Fixed an NRE in GroupPersonalities when a non-human in a group dies
Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
Merged the merge to main.
Experimenting with Character interfaces
...and now on the proper branch
Stop flashlight from showing up in item console.
Equipping items affect your stats again.