193,628 Commits over 4,079 Days - 1.98cph!
Crafting cost resources again
Remove deprecated BugReport from UIScene.
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
Talent ui now show again.
Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff).
Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that).
SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once.
Cleaned up performance prefab.
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
Fixed missing SMAA on player preview.
Properly merging the player prefabs fixed the hit and sprint issues
Fixed Convar Component settings on Main Camera
ValidActionsAvailable now takes a teamID to check.
AI no longer sits and waits until the end of their turn when they have more command points available than actions
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Fern prefabs & LODs, cleanup etc.
Nature stuff prefabs
Cleanup
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Fixed some errors appearing when building manifest
Undergrowth & nature stuff wip
A couple more camera related things
Code generation
Updated missing components on Main Camera
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Reordering third party assets to prevent duplicates.
Fixed, generated and built Plugins
Prerequisites and Plugins
First pass on merging from Rust (23033)
Fixed server compile error
TraitsConfig renamed to PersonalityConfig.
Entities can now be excluded from opinions in config.
gbuffer packing foliage subsurface color
Refactored desire save/load to be more good, less bad.
fixed retarded code resulting in Twats hating everything.
Trigger event wrapper cleanup
let's not have snow in the tutorial
Fixed deferred mesh decal material rep sometimes not updating in edit mode