197,053 Commits over 4,110 Days - 2.00cph!

8 Years Ago
faces etc
8 Years Ago
overlay improvements
8 Years Ago
Added different respawning modes, ui etc. to support game mode
8 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
8 Years Ago
Interaction Desires for multi unit interactions WIP
8 Years Ago
Updated blackboard syntax based on main changes Updated UnitStatusUtility to return friendly if unit a and unit b are player controlled
8 Years Ago
Couple more NRE fixes when debugging animals
8 Years Ago
Backup
8 Years Ago
Fixed AIDebugger NRE
8 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
8 Years Ago
UI bits
8 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs
8 Years Ago
Backup
8 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
8 Years Ago
Probable fix for AI sometimes not acting or ending turn.
8 Years Ago
more resuts
8 Years Ago
Tribe tracker role assignment via right click foldout
8 Years Ago
MatchSimulator events. Match results UI code.
8 Years Ago
Scene & assets
8 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
8 Years Ago
DecisionMaker.ScoreGoals only checks role if the parent module has no role defined
8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
fixed a typo
8 Years Ago
fixed single-unit commands given to a group of units
8 Years Ago
replication seems to be working much better now
8 Years Ago
fixed SingleSelectedUnit
8 Years Ago
Make the radial great again
8 Years Ago
replication updates
8 Years Ago
potential satchel fix
8 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Removed PlayerController.SelectedUnit, replaced most usage with new SingleSelectedUnit property that will return null if there are multiple units selected Fixed InteractionPlanData.ToolRequirement NRE
8 Years Ago
Scene
8 Years Ago
Cleanup
8 Years Ago
Latest
8 Years Ago
Mining quarry A progress
8 Years Ago
Interactions can specify multiple valid tool types
8 Years Ago
tweaks
8 Years Ago
Road and powerline tweaks
8 Years Ago
added MatchMode enum for Practice, Career, Online options; set it. integrated career mode with menu/gameflow. can now start next player match from career menu (nothing applied to the actual match yet though) career matches now return to career menu not menu.
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
Added colour tint to shader
8 Years Ago
multi unit commands WIP
8 Years Ago
Hapis progress
8 Years Ago
Player controller interactions fuckery
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
LMB on a selected unit will deselect other units Double LMB on unit invokes "focus" event Fixed a bunch of null conditions/considerations following Roles refactor Added new detail view widget, opened by double LMBing on a unit
8 Years Ago
Behaviours can now support multi-selections. Currently only works on default interactions
8 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
8 Years Ago
Mining quarry A progress backup
8 Years Ago
Updated Apex to 2017.1