193,636 Commits over 4,079 Days - 1.98cph!
fixed retarded code resulting in Twats hating everything.
Trigger event wrapper cleanup
let's not have snow in the tutorial
Fixed deferred mesh decal material rep sometimes not updating in edit mode
use maxvel from parent if applicable
bonefollower cycles after positionlerp
adding back move stat on the unit panel
updating icon font
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
Added 3 additional ice lake variants
Added cheat for inventory
island-01 central mountain rework
Switched sort order
Updated controls
crafting now happens immediately
put crafting module back in
apparently I maybe made changes to building AI
Tile highlighter fix for when BGQ interrupts a game
Version++
Changed how the toggle panel works in workshop mode
Annoying little goblin shits don't spawn in the wild while I'm working.
Made What's New screen actually work
Blocked steam initialisation in editor
Fixed some issues stopping views from being updated
Fixed some cases where navigation obstacles were being placed on views at incorrect angles and blocking interaction points
Merging in the latest from Main
adding what's new screen
squad editor tweak
Add the amount of an item to dropped items
Fix another briefcasey issue
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix for Paul's updated briefcase being a briefcase for ants.
Merging in Bill's cash branch
Fixed a couple of places where I checked .price on cash without checking the amount
Updated Facepunch stuff
Fixed lingering event listener in InfluenceAndTerritory
InteractionPosition.CheckIfBlocked optionally ignores a unit view
Fix for reservations not being reservations