197,013 Commits over 4,110 Days - 2.00cph!

8 Years Ago
color changes
8 Years Ago
compile fix
8 Years Ago
worldmodel outlines (off by default)
8 Years Ago
pipe / bottle weapons
8 Years Ago
Fixed build error
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Fix build errors
8 Years Ago
Update for game logic, may crash and burn
8 Years Ago
update 1
8 Years Ago
updates 1
8 Years Ago
Scene
8 Years Ago
Lazy init for UnitCollections and NavMeshObsctales pooling
8 Years Ago
Hapis Progress
8 Years Ago
fixed UV map on the bare handed fist viewmodel
8 Years Ago
career league table UI code
8 Years Ago
Senses optimisations, Fixed a bunch of fucked up UI from the 2017.3b10 bug 2017.3b11 Jenkinsfile
8 Years Ago
.
8 Years Ago
.
8 Years Ago
Backup
8 Years Ago
Scene stuff
8 Years Ago
Restored culling stats display; editor-only
8 Years Ago
Scene
8 Years Ago
added root vegetables to spawn population
8 Years Ago
Updating game mode logic
8 Years Ago
Hapis progress
8 Years Ago
Carpal tunnel cliffing
8 Years Ago
halved tree density to try and improve perf
8 Years Ago
Scene
8 Years Ago
CareerController Career creation. More career landing screen wip UI. Deleted career test scene and script.
8 Years Ago
▍▍▄▋▍ ▍▉▉▌█ ▇█▄▅▌▉▄ ▉▌▍▇▋
8 Years Ago
Fixed roads / powerlines getting interrupted by rivers
8 Years Ago
wip career mode league screen UI
8 Years Ago
▉▌▅█▆ ▊▌▄▆▉▉▌ ▅▋▍█▇█▍ ▅▋▉▉▍
8 Years Ago
Cleanup
8 Years Ago
Updated Apex AI to 2017.2
8 Years Ago
old music deleted
8 Years Ago
menu music latest iterations
8 Years Ago
vm admire source
8 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
8 Years Ago
game shows alive count networking the game mode better to clients players now spawn in buildings
8 Years Ago
Blackboard optimsations
8 Years Ago
toptier half wall block models/col/gibs - block prefab updated
8 Years Ago
camera profile setting changes
8 Years Ago
made camera look at a point rather than averaged grid
8 Years Ago
Hapis progress
8 Years Ago
Teams are now assigned a simple rating value on creation MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
8 Years Ago
metal half wall block models/col/gibs - block prefab updated
8 Years Ago
stone half wall block models/col/gibs - block prefab updated
8 Years Ago
Merge from Unity2017.2
8 Years Ago
Don't let OutputHandler.OnMessage throw exceptions