193,636 Commits over 4,079 Days - 1.98cph!
PersistentPerson and gang stuff
Fixed delete / move in paint mode
Fixed notification offset
InteractionPosition.OnTriggerExit only checks if blocked if the collider was tagged "Unit"
Almost finished terrain changes.
removed checkpoint objects from city_new_scale_hexes scene
working on building scene
more BGQ game interrupt fixes
version++
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game
Server logging now shows team name next to connection ID for disconnects
A couple of IList iterators were gc prone.
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
fix for interaction positions being blocked by the person occupying them when re-using the same position
Fixed grabber and charger not playing attack sound
improvements to preventing people from taking the same interaction position.
AI should no longer consider 0 dmg attack targets
Fix for searching panel disappearing when starting an AI game
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wandering idle behaviours use correct animation
created checkpoint cube prefabs
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
player commanded action tidy up
Added PlayerCommanded bool to GPVs.
Used for keep desires.
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
island-02 mountain rework wip
can only pick up non-locked boxes
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up
added a 1.5 seconds delay to end of attack chain if it's the last command point
map writing enabled for mods
Weather debug flag to always update from data in editor
Removed references to old money items.
BaseNpc implements MaxVelocity
Fixed player platform glows