198,877 Commits over 4,140 Days - 2.00cph!

8 Years Ago
damage texture albedo, masks polish
8 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
8 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
8 Years Ago
Minor Hapis fixes
8 Years Ago
Fixed hammer_update_entity crashing the game cam.Start() will now error when given no arguments
8 Years Ago
wood/stone/metal tier atlas mask for damage + material tweaks
8 Years Ago
wip squad editor unit list refactoring so we can start to show career units
8 Years Ago
Subtracting AI behaviour 24668, 24684 (performance issues)
8 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
8 Years Ago
Merged in from ai behaviour 3.
8 Years Ago
Some more scientist fixes.
8 Years Ago
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
8 Years Ago
World stuff. Less stamina used while running.
8 Years Ago
Fix recursive ref
8 Years Ago
Bot damage working correctly
8 Years Ago
.
8 Years Ago
Cohesion NRE fix
8 Years Ago
Fixed bot player not setting ServerPosition
8 Years Ago
TribeWindow WIP
8 Years Ago
Moved character collider + other stuff
8 Years Ago
Data tidy up
8 Years Ago
ProtoInclude Cohesion
8 Years Ago
Cohesion to component WIP
8 Years Ago
More of the same
8 Years Ago
merged from main
8 Years Ago
behaviour ai tweaks
8 Years Ago
World progress
8 Years Ago
NRE fix
8 Years Ago
Facepunch.Steamworks meta files
8 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
8 Years Ago
Remade human vie prefabs
8 Years Ago
Fixes
8 Years Ago
Fixed small build log typo
8 Years Ago
Fixed build warnings
8 Years Ago
Cleanup
8 Years Ago
Fixed humans not animating
8 Years Ago
Prefab save
8 Years Ago
Gibbable.DoPrepare error message tweaks
8 Years Ago
Moved xmas event meta file
8 Years Ago
Deleted ocean clutter prefabs (unused)
8 Years Ago
Nuked Human and Animal entity types, merged everything into Unit/UnitView. Removed IUnit interface
8 Years Ago
Fixed layer on elevator volumes
8 Years Ago
Serializing ISerializables
8 Years Ago
Optimized elevator volumes (server perf)
8 Years Ago
top tier atlas mask for damage + material tweaks
8 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
8 Years Ago
Fixed portraits not getting rendered after unit creation Misc UI bits
8 Years Ago
twig tier atlas mask for damage + material tweaks
8 Years Ago
Another stab at scientists
8 Years Ago
Misc scientist fixes