193,637 Commits over 4,079 Days - 1.98cph!

8 Years Ago
OnDirtyEvent for held items
8 Years Ago
Missed saving a couple of files in the previous commit
8 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
8 Years Ago
TribeConfig in GameConfig now has a list of TribeNamePair that is used for generating tribe names - each pair is a name (eg. Sun, Spear) and an appropriate icon Can still override either name or icon from the TribeSpawners by specifying a name or icon (if unset the tribe will be spawned with random) TribeCreate now picks a random name /icon on start (not hardcoded to tribe of the beard anymore)
8 Years Ago
File candidates for nature tweaks.
8 Years Ago
Humans now have AI for dropping undesired items.
8 Years Ago
merge from main
8 Years Ago
map tip
8 Years Ago
Fixed pause menu options menu prefab being out of sync with the main menu options (had old layout settings, audio settings widgets were appearing incorrectly)
8 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
8 Years Ago
Save
8 Years Ago
renamed AI module groups to "packs"
8 Years Ago
iconrender update
8 Years Ago
workbench 2 & 3 crafting speed bonuses hide quickcraft items if not at workbench +use on workbench opens crafting window
8 Years Ago
Tweaks
8 Years Ago
Sound option widget uses slider ConditionSettingsWrapperDrawer improvements
8 Years Ago
Isolated hair changes
8 Years Ago
working on checkpoint effects
8 Years Ago
Isolated clothing changes
8 Years Ago
more refactor
8 Years Ago
Grass material update
8 Years Ago
Removed some redundant Messenger code
8 Years Ago
Various character refactoring
8 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
8 Years Ago
More ai work.
8 Years Ago
Missing selector and tidy up of movement management
8 Years Ago
workbench restrictions workbench UI notifications workbenches blueprint work
8 Years Ago
Fixed player controlled movement speeds
8 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
8 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
8 Years Ago
Work on lot editing and placement system.
8 Years Ago
Supermarket texture fixes
8 Years Ago
Debris now respawns better
8 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
8 Years Ago
▋▊▆▋ ▍▋▆▉▋ ▊▅▊▇▉▋▇▍▋▊▄
8 Years Ago
Lots of Cmd and handling changes
8 Years Ago
Fixed rust/std terrain-blend shadergui merge shenanigans
8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Cherry picked vertex alpha blend type changes from snow_biome_revamp
8 Years Ago
lost and found navmesh
8 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
8 Years Ago
Moved floating wrench on workbench 1
8 Years Ago
Terrain texture stuff wip.
8 Years Ago
more
8 Years Ago
tests
8 Years Ago
dirtied all the things with DSEs
8 Years Ago
Removed old lot and frontage
8 Years Ago
Lot editing
8 Years Ago
Fixing pivots on workbenches 1-2-3
8 Years Ago
Messenger refactor wip