250,899 Commits over 3,959 Days - 2.64cph!

4 Months Ago
bucket color option
4 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
4 Months Ago
bucket scale and jumper cables blockout
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
4 Months Ago
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
IActionGraphCache.Add() takes in a Guid
4 Months Ago
4 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
Add IActionGraphCache.Guids
4 Months Ago
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Button styles flicker fix
4 Months Ago
button Sidebar, styles
4 Months Ago
Fix performance regression if ModelRenderer changes tint often
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
4 Months Ago
Draw vislog spheres as circles to reduce clutter
4 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
4 Months Ago
New views Merge branch 'main' of sbox-ui-framework
4 Months Ago
Restore wolf health if it stays out of combat for a very long time
4 Months Ago
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4 Months Ago
-Metal shield textures update
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
4 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
4 Months Ago
Hook up ragdoll
4 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
merge from terrain_collision_interact_fix
4 Months Ago
merge from skin-bundles-2024-09
4 Months Ago
merge from WorldModels
4 Months Ago
Latest service models Fix NRE in MapInstance.UpdateDirtyReflections Add Model.Morphs Add IJsonPopulator - internal for now Added StartFolded to GroupAttribute Refactor ControlSheet ControlSheet groups remember their open/close state Hide the entire group if all the controls are ShowIf'd out Add SkinnedModelRenderer.Morphs
4 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
4 Months Ago
Leaderboard backup, run #13852
4 Months Ago
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4 Months Ago
Fixed more armoured passenger module collider holes
4 Months Ago
Update the inner lake topology of craggy island so it renders water
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
4 Months Ago
Merge from spraycan_shippingcontainer_qol
4 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
4 Months Ago
Raised waterlogged point on motorbike and sidecar bike significantly
4 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)