239,257 Commits over 3,837 Days - 2.60cph!

4 Months Ago
BombDefusalScenario, round end conditions
4 Months Ago
Drop current in slot when acquiring new weapon
4 Months Ago
Change RootNamespace
4 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
4 Months Ago
Map progress
4 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
4 Months Ago
Team radio VOs
4 Months Ago
Bomb listener interfaces, explosion does damage
4 Months Ago
Apply force where the player's aiming when dropping
4 Months Ago
Can drop weapons (not melee), can't pick up yet
4 Months Ago
crate_dev mesh setup check-in
4 Months Ago
add col for oildrum_dev
4 Months Ago
Group buy menu by slot
4 Months Ago
update asset_zoo with dev models
4 Months Ago
oildrum_dev model
4 Months Ago
- ▇█▊▆▇▉▆ ▌▆▍▇▋▋ ▍▆▆▍▋▅▋▇ ▊▄▆▉▋▄ ▅▄▍▅█▌▇▇ ▅▄ ▊█▇▅ ▆▇▇▄▊▇▌ ▍▇▆▄▇█ █▊ ██▊▊█▄ ▌▇ ▌▍▍▇▊▄▆▆▆ ▌▊▅▇▋ ▅▍▇▆▆▊ ▋▅▄▇ ▌▋▋▊▄ ▌▍▄▇▄▉ ▄▊▍▆▌▅▍▋▉▌▇▇▋▆▊ ▆▅▌▆▊ - ▊▍▉▉▌▇▊ ▆█▍▉▋▇▆ ▄▆▇ ▄██▋▇ ▉ ▉██▍▇▇▊▋▆▅ █▌▅ ▅ █▇█▉▋▇ ▊▆▉▄█▆▇▌▅█ ▌▌ ▇▇▍▄-█▇-▇▍▌▅▇ ▊▌ █▌▅▍▊▍ ▌▄ ▄▍▇ ▍█▉▄▍ ▋▉▋▆▉▉▋ ▅▇▌▄ ▆▌██▌▌▅▄ - ▇▆▍▉█▍ ▌▆█▊ ▅▄▌▆▍▅ ▊▉▇▇▍ ▄▍ ▉▌▌▊▆▊██▄ ▇█▋▋▋▄▇ ▇▊▆▆▉▅ ▋▅ ▄▌▇▋▇▉▋▅▆ ▆▇▊▉▇ ▊▊ ▄▆▅▋█▉▆ ▇▉▆'▄ ▋▊▋██▄▊▊▇ ▆▋▅█▉▆ ██▇▇▋▄▍ ▊▆▇▍▍▋█▊▍▅▄ - ▉▍▉ █▌▍▊▌▋▇▇▆▄▊▅▆▄▋ ▄▆▉▍▌ ▍▉▅▉▄ ▍▅▊▇▉▅ ▍▊▊▍▊█▋▌▇▊▇▄ ▆▆▋█▇▍ ▌▍█▉ ▅▉▍▊ ▇▉▍▉ ▊▍ ▋▍▋▉ ▉▅▄ ▉ █▊▊▅▊█▌ ▆▆█▋▋█▉▊ ██▄▍ (▍▄▅▍▋ ▍▇▆▇▉▆ ▍▆▌ ▇█▋▍▍▍█ ▌▅▆ █▌▌▉▅▇▆▅/█▅▅▉▆▋▌▆▆▆ ▉▋▄▉█▍▅▄▌)
4 Months Ago
Can right mouse to knife as well
4 Months Ago
A little safety for calling ResumeGame() mutliple times
4 Months Ago
Upped the hearing range for the c4 beeps
4 Months Ago
Make game loop into a resumable state machine
4 Months Ago
make knife/c4 unpurchaseable
4 Months Ago
Fixed the m4
4 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
4 Months Ago
add weapon costs
4 Months Ago
merge from qol_building_blocked_visual
4 Months Ago
Team obscured outline effect
4 Months Ago
merge from fix_planner_reset_construction
4 Months Ago
merge from fishing_changes_june_24
4 Months Ago
merge from HeliDrivingImprovements
4 Months Ago
merge from techtree_workbench_multi_access
4 Months Ago
merge from RepairBenchSkinName
4 Months Ago
Update .sbproj
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
4 Months Ago
merge from small_oilrig_vent_fix
4 Months Ago
reapplying 98066 hackweek_renderlod_collapse
4 Months Ago
Pause Game Start dev command
4 Months Ago
Expose Terrain size properties to settings sheet
4 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
4 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
4 Months Ago
Slot property in WeaponData
4 Months Ago
Fix weapon references in bomb_defusal game mode
4 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
4 Months Ago
Use Game.IsEditor
4 Months Ago
Let's see if this works, probably not..
4 Months Ago
oilrigs S2P
4 Months Ago
tweaked volume placement
4 Months Ago
small rig vent prefab was missing environment volumes
4 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
4 Months Ago
More investigation