243,936 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
4 Months Ago
Get rid of trying to show owner's name on weapons
4 Months Ago
Serialize prefab vars with expected type
4 Months Ago
Drone stays flying when it's not being controlled Track state for deployed pawns, can return to deployed pawn with Use Add hud overlay for deployed pawns like the drone
4 Months Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
4 Months Ago
Recycler lighting
4 Months Ago
Cleanup
4 Months Ago
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
4 Months Ago
Update .sbproj Fixed spectating CPU games creating boards for spectators Show GameHud as a spectator with some different text Fix Bot Matches not working Don't show hints to spectators. Fixed AttackRandomly not working as non-host Show player count in lobby. Remove lobby status until it can be properly implemented.
4 Months Ago
Hill cliff placement progress
4 Months Ago
Shadow bleed fix.
4 Months Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
4 Months Ago
Cleanup visuals class Reformat targetting class
4 Months Ago
Road categories now available on networked worlds
4 Months Ago
Better placed server/client variable locations
4 Months Ago
phrases
4 Months Ago
storage warehouse material tweaks
4 Months Ago
WIP minor changes WIP
4 Months Ago
Wallpaper reskinnable using the spraycan
4 Months Ago
divesite scene cleanup
4 Months Ago
Fixed material inspector errors when using packed mask blend shader
4 Months Ago
Progress backup
4 Months Ago
Added renderer batch component to binbag prefabs
4 Months Ago
adjusted spawn position for play mode to work
4 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
4 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
4 Months Ago
merge from rotorwash_fixes
4 Months Ago
merge from CyclistHands
4 Months Ago
merge from HoveringBikeSpawns
4 Months Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
4 Months Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
4 Months Ago
merge from hazmat_youtooz_lod_fix
4 Months Ago
merge from SidecarCollision
4 Months Ago
merge from 100574
4 Months Ago
merge from surrender_gesture_warning
4 Months Ago
merge from npc_vending_reset_fix
4 Months Ago
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4 Months Ago
Fix travelling vendor incorrect field defines
4 Months Ago
Merge from main
4 Months Ago
Updated client-side grounded check to match the server-side one in CarPhysics
4 Months Ago
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
4 Months Ago
Fixed missing buildings in radtown HLOD
4 Months Ago
Extended sidecar bike main collider further
4 Months Ago
Merge main -> SidecarCollision
4 Months Ago
Renamed friendly gesture to Surrender Added an optional description field to all gestures Added a warning to the Surrender gesture that it will allow other players to access your inventory (Will require a phrase rebuild for localization)
4 Months Ago
Adjust boogie board downhill force multiplier so it isn't active while on flat ocean
4 Months Ago
Fix npc vending machine sales data getting reset on server restart
4 Months Ago
Shape, Joint, Contact are structs now
4 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
4 Months Ago
IzGeometry -> IzQueryShape