239,287 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
4 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
4 Months Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
4 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
4 Months Ago
Round start intro audio
4 Months Ago
Added an editor context scene for UI prefabs editing
4 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
4 Months Ago
Experience -> Score, add some cases Set unassigned team name to Spectators
4 Months Ago
Get rid of plant cancel reset delay It was just confusing
4 Months Ago
Weapons can be limited to one team Don't let CTs pick up C4
4 Months Ago
Scoreboard team headers have icons & color Center everything that should be centered
4 Months Ago
Fix incendiary ammo not requiring BP for mixing table
4 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
4 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
4 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
4 Months Ago
Impact particles face the correct direction
4 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
4 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
4 Months Ago
Set index of Bomb Site B
4 Months Ago
Expose some more stuff for UI
4 Months Ago
Some helpers to get planting / defusing state for UI
4 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
4 Months Ago
Basic spectating
4 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
4 Months Ago
Added a tip explaining how to adjust wire slack
4 Months Ago
Defusal scenario objective bonus income Fix loss streak income
4 Months Ago
merge from main
4 Months Ago
Kill rewards, friendly fire penalty
4 Months Ago
Define kill reward money
4 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
4 Months Ago
Should fix a bunch of NREs
4 Months Ago
Undo subtract
4 Months Ago
merge from main -> fix_planner_reset_construction
4 Months Ago
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4 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
4 Months Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again
4 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
4 Months Ago
metadata
4 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
4 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
4 Months Ago
Keep track of round win history
4 Months Ago
removed attachments on shotgun
4 Months Ago
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4 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
4 Months Ago
Increase max team size
4 Months Ago
Lets try exposing sound duration stuff to linux srcds
4 Months Ago
Team income fixes
4 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
4 Months Ago
more spawns