221,909 Commits over 3,653 Days - 2.53cph!
Cleaning up some UI stuff, fixed issues with building panel showing new unlock icon when it shouldnt
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Don't exclude metal from shaders (if used)
Analytics now tracks total memory usage rather than only managed memory
Added memory getter override hooks to Facepunch.Performance
Allow passing in section to feedback open
Feedback updates
Merge branch 'master' of Facepunch.Unity
Add static mesh socket bindings. Import model sockets from mdl
Fire welder on server instead of client
Fix pivot transform replication
Add entity interpolation toggle command
Remove pivot component bullshit and instead give entities 2 transforms that are multiplied and set internally. Change Transform from class to struct.
Latest Data
Latest Api DAta
fixing what's new panel
adding navbar script for editors
replacing exit button
No need for that WORKSPACE
Fixed rebinding arrow keys causing options menu navigation
Cores animate more when focussed
Options menu is no longer auto-focussed when navigated to
Added close prompt in options menu
can no longer set current building when encumbered
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
placeholder unit detail view modal UI
Added Raknet for Switch
Port of Raknet to work with native sockets on Switch. Added a small
testbed project which shows comms between two Switch dev units.
let's not lock woodcutter and stonecutter
career modal UI screens can now be set as cancellable or not
more career modal UI stack shit
added buttons to market/team view unit panels
added unit clicked career UI event
clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
Improved Building AI to attempt to eliminate some situations in which people get stuck building.
InteractionPosition now just keeps a list of all blockers instead of doing the box check.
Water level, buoyancy fix
Fixed player collision with triggers
Version++
Ragdizzle
Planet UI border highlights when focussed
Now using glow scale for planet UI highlight on focus
Other planets / links darken when selecting a planet
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed slipping constantly
Funnier walk animation when slipping
Building prefab layers update
Entity view creation/update now sets appropriate layers for all transforms, including anything named "ground"
Updated ALL view prefabs with correct layers (was previously set at runtime)
fuse boss sets position directly instead of using velocity
fuse bullet subfolders
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed fuse wall debug hp
Improved Scientist gun reloading behaviour.
Added 4000 asset store animations so I could use 6 of them