160,143 Commits over 4,566 Days - 1.46cph!

12 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
12 Years Ago
Finished up topology painting
12 Years Ago
Updated error report urls
12 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
12 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
12 Years Ago
Pre-merge
12 Years Ago
Merge from main
12 Years Ago
Merge from main
12 Years Ago
Merge from custom-map-backend
12 Years Ago
Tweak rendering distances
12 Years Ago
ignore.conf
12 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
12 Years Ago
Texture size tweaks
12 Years Ago
Additional error logging in SoundManager
12 Years Ago
Texture sizes
12 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
12 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
12 Years Ago
Potential SoundManager NRE fix
12 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
12 Years Ago
More texture sizes
12 Years Ago
Trying an alternative height map encoding
12 Years Ago
Special gift for Andre
12 Years Ago
Fixed NREs in water on server
12 Years Ago
Removed the need for WorldSetup
12 Years Ago
Removing sound object recycling (we will do better than this)
12 Years Ago
Reenable the sound player on the torch attack effect again
12 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
12 Years Ago
Backup before I ruin the grass.
12 Years Ago
Ignore spawn handler position
12 Years Ago
Silly me, doing it all complicated
12 Years Ago
More texture size limits Runtime texture names
12 Years Ago
More texture size limits
12 Years Ago
Adding burlap headwrap 2 models, textures, etc.
12 Years Ago
WIP
12 Years Ago
Missing files
12 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
12 Years Ago
Enabled trees in LegacyLevel
12 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
12 Years Ago
Added decor quality slider
12 Years Ago
started AssetGallery scene
12 Years Ago
added some new intermediary walk/run animations for the stag and horse tweaked the playback speeds for the stag and horse
12 Years Ago
backup
12 Years Ago
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
12 Years Ago
updated to 5.0.1p2
12 Years Ago
ProjectVersion.txt
12 Years Ago
Switched various clothing materials to the standard metallic setup for better compatibility
12 Years Ago
some tweaks to the footstep impact fx. adjusted the player animation playback speeds so the player doesnt footslide as much when he starts sidestepping
12 Years Ago
backup
12 Years Ago
Make hard footsteps sound less stompy
12 Years Ago
Deleted some unnecessary folders and materials. Updated more clothing materials to standard metallic setup. Rearranged some folders for usability. Added prefabs for secondary urban pants (jeans) and beanie. Updated the second burlap headwrap prefab to have correct settings.