221,914 Commits over 3,653 Days - 2.53cph!

6 Years Ago
weapon_rpg
6 Years Ago
backup
6 Years Ago
opportunity wip
6 Years Ago
.
6 Years Ago
Folder nuke
6 Years Ago
Scene2Prefab Monuments and World
6 Years Ago
various mat adjustments
6 Years Ago
Fixed harbor spawns Fixed hilltop rocks sometimes overlapping small monuments
6 Years Ago
Sewer entrances across the game have a better daylight transition
6 Years Ago
fixed compile errors
6 Years Ago
backup
6 Years Ago
.
6 Years Ago
Network++ Save++ Persistence++
6 Years Ago
apparently unsaved data
6 Years Ago
Hapis tunnel work and more AI prep
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
6 Years Ago
Preliminary work on Shop. Shop stuff.
6 Years Ago
more opportunity wip
6 Years Ago
New defender role, equips a wooden club and wanders around territory (still WIP)
6 Years Ago
Disable Tick for some entities that don't need it
6 Years Ago
Basic prop_door_rotating support Fix bsp ambient lighting loading when using leaf version 1 but there's no leaf ambient indices
6 Years Ago
Raiding animals won't sleep New activities for raid begins and raid in 24 hours
6 Years Ago
Merge in my changes
6 Years Ago
Fixing bugs and potential bugs
6 Years Ago
Fixed items inside a container being marked as HeldBy the last unit holding the container Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now) These two fixes should make units more likely to eat from baskets
6 Years Ago
Merging in Character reference cleanup branch
6 Years Ago
Minor fixes, cleaning up
6 Years Ago
Add a way to get custom info out of addon.json, use it to store option definitions
6 Years Ago
Comments only
6 Years Ago
Fixed mdl submodel loading. Add func_door_rotating and prop_door_rotating.
6 Years Ago
Map icon. Moved a method
6 Years Ago
Fixed util.GetModelInfo crashing with empty string.
6 Years Ago
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
6 Years Ago
Items test
6 Years Ago
progress backup
6 Years Ago
Reopened ME tunnels (Hapis) AI test (Hapis)
6 Years Ago
progress backup
6 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
6 Years Ago
wip opportunity definition stuff
6 Years Ago
cleaned up flare folders.
6 Years Ago
Scene
6 Years Ago
materials reflectivity adjustments
6 Years Ago
Stripped some Add to Heightmap scripts left on rock formations Various
6 Years Ago
Caves exits ambient volumes changes
6 Years Ago
a few material reflectivity adjustments
6 Years Ago
fixes for floating grass at sat dish
6 Years Ago
progress backup
6 Years Ago
Backup