223,459 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Didn't mean to change tick rate
6 Years Ago
Increase NPC count again
6 Years Ago
Variable interpolation clock now handles a long wait between ticks, as well as simple latency
6 Years Ago
Scene spawns & some tweaks.
6 Years Ago
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
6 Years Ago
Starting equip.
6 Years Ago
Metabolism spell test. Manifest.
6 Years Ago
Added a continue widget to the main menu Fixed not being able to access fleet
6 Years Ago
Revert water prefab
6 Years Ago
Spellcasting bool for weapons. Flagged the staves.
6 Years Ago
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
6 Years Ago
Water crap
6 Years Ago
What's New info Disabled inventory and research entitlements + all item rewards Potentially fixed a stove serialisation issue Backdrop dock stuff
6 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
6 Years Ago
Visibilty on planet land and orbit.
6 Years Ago
Can exit vehicles
6 Years Ago
Vehicle physics tweaks
6 Years Ago
Cars run at the right speed again, but with some physics issues. Going to tweak things.
6 Years Ago
Build using mono
6 Years Ago
More flexible Scientist spawns. Missed one distance to sqr distance convertion Slight improvement to scientist reload on spawn
6 Years Ago
Added SmoothQuaternion (for spectating view angles)
6 Years Ago
Should no longer be possible for buildings to have more registered items than required. Various progression data changes. Fixed Ordered Item selector.
6 Years Ago
Spectate fix, Gameover screen showing during load fix, escape menu cleanup
6 Years Ago
Fixed consume from cooked corpse playing eat anim before picking up meat
6 Years Ago
Moved editor shader globals update to WorldManager
6 Years Ago
Fixed container attachment points array being empty
6 Years Ago
Fixed Container not being initialized by Stockpile or ItemContainer
6 Years Ago
Fixed NRE in Container
6 Years Ago
Simplified Container's attachment point system, log error when we couldnt find an attachment point for an entity
6 Years Ago
updating team logo stuff (still not working but not breaking anything ~) tweak career UI (scroll view speed etc)
6 Years Ago
Added GameOverReason value to UI when the game is er... over
6 Years Ago
Machine no longer implements IContainer, instead MachineProcess owns an instance of Container Added ContainerParameters class for configuration of generic entity containers, used by Stockpile, ItemContainer and MachineProcess
6 Years Ago
Different highlight colours for pickups/buttons, fixed highlight breaking on level transition Fixed coins not spinning Button from playground to intro Experiment, pause and spectate player that pressed the button
6 Years Ago
added keys for all fingers and thumbs on frames 0 7 10 15 22 25 and 30 for animation human_craft_at_table
6 Years Ago
Building...
6 Years Ago
crafting anim
6 Years Ago
crafting table fix
6 Years Ago
Working on robustness
6 Years Ago
craftint at table anims
6 Years Ago
fixed equipping items from containers
6 Years Ago
2018.1.0b8
6 Years Ago
DepositEntity Machine mode now requires MachineProcess read from blackboard
6 Years Ago
BaseEntityRef stores settings, is asbtract. Added UnitRef, EntityRef Added BaseBehaviourSettings.IsDeveloperOnly, which we check in playerController's command evaluation Totally important free camera controls UI thing
6 Years Ago
Smarter button auto release
6 Years Ago
updated crafting table asset to use AP_xx naming convention
6 Years Ago
Outline effect shit Better networkstate prediction
6 Years Ago
Fixed a bug in which unlocks with a necessity requirement would get unlocked even if the mode wasn't necessity fulfillment. Removed some unnecessary calls to Unlock method. Progression data changes.
6 Years Ago
merge from monuments
6 Years Ago
merge from main
6 Years Ago
audio sting positive