143,787 Commits over 2,437 Days - 2.46cph!

6 Years Ago
Rewritten package compiler.
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6 Years Ago
Added hatchet player deploy / holster anims
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6 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
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6 Years Ago
More DLLs included.
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6 Years Ago
More DLLs included.
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6 Years Ago
Included resources.
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6 Years Ago
Included resources.
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6 Years Ago
Initial commit
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6 Years Ago
Initial commit
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6 Years Ago
Some rendering abstraction so things other than sprites may be drawn.
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6 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
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6 Years Ago
comp map for basic torso
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6 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
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6 Years Ago
Initial commit
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6 Years Ago
Initial commit
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6 Years Ago
basic torso prefab, hopefully this time not empty
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6 Years Ago
Root dir
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6 Years Ago
Fixed wolf ragdoll having no mesh
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6 Years Ago
basic torso and materials
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6 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
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6 Years Ago
changed rotation order of shoulder bones on player rig source file
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6 Years Ago
New placement shader and prefabs.
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6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
More server perf tweaks
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6 Years Ago
Made AI part ticks distribute more evenly between frames
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6 Years Ago
Fixed boar material
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6 Years Ago
Server performance tweaks
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6 Years Ago
added pickaxe animations to the Player animation controller.
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6 Years Ago
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
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6 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
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6 Years Ago
Basic animal animation controller, speed variable
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6 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
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6 Years Ago
Fixed server NRE
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6 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
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6 Years Ago
tweaked teh fur shader so the rimlighting is not so harsh at night
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6 Years Ago
6 Years Ago
Fixed addressing errors in pvt when pages were removed
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6 Years Ago
adjusted position/rotation settings for boltrifle/bow prefab
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6 Years Ago
Added rock deploy / holster holdtype anims
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6 Years Ago
updated player torch meta file
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6 Years Ago
Added initial player hatchett anim source file
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6 Years Ago
Tidied Arc and Biarc up but theres still an occasional bug. Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly. Made massive improvements to the entire system.
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6 Years Ago
A slight optimisation to sprite rendering.
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6 Years Ago
Implemented rendering to / from a stream.
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6 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
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6 Years Ago
re-organized rig folders
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6 Years Ago
Added holdtype source anims
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6 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
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