198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed Demo NRE Fixed grass not showing up in demos camlerp works Added camspeed
8 Years Ago
Working on drug types
8 Years Ago
Reapplying 19646
8 Years Ago
Errors fixed. Added NPC protobuf
8 Years Ago
Merging in the latest including new protobuf system. Broken currently.
8 Years Ago
checking in unity .dlls
8 Years Ago
Removed old unused folder
8 Years Ago
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8 Years Ago
improved bullet impact fx for various surfaces
8 Years Ago
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
8 Years Ago
combat chain fix
8 Years Ago
Ranged units can now shoot across holes properly
8 Years Ago
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
8 Years Ago
Added stripey warning tile effect to danger-zone tiles
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8 Years Ago
Automated Windows Build #625
8 Years Ago
Added unit portraits to squad editor buttons and unit info cards
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8 Years Ago
Automated OSX Build #625
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8 Years Ago
Automated Linux DS Build #625
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8 Years Ago
Automated Linux Build #625
8 Years Ago
Fixed a problem where soundscripts would be precached as sound files causing lag
8 Years Ago
FOR FUCK SAKE tile shader. adding warning highligh stripes
8 Years Ago
Set instanced on a shit load of materials.
8 Years Ago
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8 Years Ago
8 Years Ago
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8 Years Ago
fixed up hex blocks 19, 20, 23
8 Years Ago
fsdf
8 Years Ago
FOR FUCK SAKE icons FOR FUCK SAKE change anisotropic setting on floor texture
8 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
8 Years Ago
Basic analytics
8 Years Ago
Updated Unity to b11 Removed Social menu (temp) Purchase screen fix Giz a grand works again Config copies on build
8 Years Ago
8 Years Ago
Build scripts
8 Years Ago
icon renderer maybe now supports setting the idle state?!
8 Years Ago
Added new camera
8 Years Ago
FOR FUCK SAKE icon stuff
8 Years Ago
FOR FUCK SAKEI wip icon stuff
8 Years Ago
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
8 Years Ago
Fixed falling through road
8 Years Ago
Improved AI door handling.
8 Years Ago
Vehicle spawns on Testmap_Smaller
8 Years Ago
Wider nav obstacles to stop NPCs clipping through
8 Years Ago
New nav system for my test map
8 Years Ago
Better solution for building walkable zones
8 Years Ago
Tweaked vehicle physics to better suit the server delay (hopefully)
8 Years Ago
Kill feed now uses correctly team-coloured unit portraits
8 Years Ago
finally working?
8 Years Ago
more unit icon work
8 Years Ago
Updated version
8 Years Ago
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.