143,974 Commits over 2,437 Days - 2.46cph!

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6 Years Ago
Linux Build 153
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bot
6 Years Ago
OSX Build 126
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bot
6 Years Ago
Windows Build 79
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6 Years Ago
Fix package loading exploit
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6 Years Ago
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6 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
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bot
6 Years Ago
VPK Build 67
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bot
6 Years Ago
LinuxDS Build 38
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bot
6 Years Ago
Windows Build 78
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6 Years Ago
Updated icon for c1a1c Added language string for prop physics multiplayer
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6 Years Ago
Fixed potential error when turning into ragdoll
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6 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
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6 Years Ago
Cave scene updates and sounds
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6 Years Ago
Fixed a tree branch, and added AM to arctic camera.
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6 Years Ago
Deleted old cave scene
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6 Years Ago
Commiting Terrain
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6 Years Ago
Biomesarctic.
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6 Years Ago
More cave scene and waterfall updates
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bot
6 Years Ago
LinuxDS Build 36
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6 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
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6 Years Ago
Added first version WIP of new player control rig to source folder
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bot
6 Years Ago
Windows Build 77
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6 Years Ago
Fix my fuckup
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6 Years Ago
Fixed viewmodels casting shadows
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6 Years Ago
Updated phrases
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6 Years Ago
Updated items from admin site
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6 Years Ago
added/renamed revised meshes in OBJ folder
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6 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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bot
6 Years Ago
OSX Build 123
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6 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
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6 Years Ago
Fixed corpse not saving properly
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6 Years Ago
Go home, grass_puff_1_.tga
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6 Years Ago
Few missing files.
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6 Years Ago
Scene stuff for Bill, and started some impact effects.
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6 Years Ago
Scene updates
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6 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
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6 Years Ago
Hide players when they're dead
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6 Years Ago
Updated protocol #
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6 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
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6 Years Ago
Refactoring Added wolf prototype to AI test scene
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bot
6 Years Ago
LinuxDS Build 34
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bot
6 Years Ago
Linux Build 150
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bot
6 Years Ago
Windows Build 76
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6 Years Ago
Fixed weapon holdtypes not always updating properly
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6 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
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bot
6 Years Ago
LinuxDS Build 32
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bot
6 Years Ago
Linux Build 149
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6 Years Ago
LUT for the northern tundra.
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bot
6 Years Ago
Windows Build 75
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6 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
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