198,617 Commits over 4,140 Days - 2.00cph!
Cleanup of some deprecated stuff after the DM recursion refactor.
Even more foreach over FA changed to for-loops.
FOR FUCK SAKE fixing shader error (maybe?)
FOR FUCK SAKE wip help panel
Some more foreach over FA converted to for loops.
UnitBehaviourWidget used foreach-loop on bce.Behaviour.ActionChain.Actions, changed to for-loop.
BaseBehaviour accessed ActionChain Actions FA with a foreach, replaced with a for loop.
DistanceConditionSettings evaluate doesn't access BlackboardReadKeys
Another case of foreach over an FA replaced with for loop.
Audio definitions can now be set to loop, added main music trigger
DispenserProvidesDesiredItem now use for loop to access MyDesires FA, rather than GetEnumerator/Foreach.
Reduced shadow acne via fixed normal bias hack on nature/speedtree
Deprecated transmission and custom BRDF + touched affected shaders
Nuked unused deferred override shaders
Navigation uses a smaller valid radius sample check
GetFleeDestinationFromOrigin uses increasing deviation
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
updated fence assets to use new shader technique
Placeholder mortar effect
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adding new city_arena_3 with buildings on all prefabs
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Removed bug reporter define
Fixed more clutter prefab fuckups
Updated scene settings again
Fixed various clutter prefab fuckups
Expose Influence component in BuildingSettingsEditor
Merge from desires refactor
Finished Desires refactor.