198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
reworked move/attack audio events
8 Years Ago
Prefab adjustments
8 Years Ago
Overgrowth dressing scene updates
8 Years Ago
8 Years Ago
Removed procore
8 Years Ago
Added DesireTypesComparer
8 Years Ago
Added support for placement of items that are flagged as placeable in their data Added PlaceBlackoardItem Action Added craftable torch (no light or FX right now) Cleaned up Item callbacks, actions Intentions to namespace, refactored class names, updated refs in a bunch of code (mostly Actions) Saved island01 with splat painting disabled (cc frankie) Player commands cleanup, reduced code duplication
8 Years Ago
Better terrain adjustments on small caves
8 Years Ago
Rock formations use prefab scene for easier handling Fixed rock formations sometimes placing on roads
8 Years Ago
Removed junk
8 Years Ago
merge 2 build
8 Years Ago
merge
8 Years Ago
unity upgrade
8 Years Ago
Fixed UI bugs
8 Years Ago
Increased burner movement range 3->4
8 Years Ago
More Desires refactoring.
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Increased min distance between caves (more space between their nobuild volumes) Don't place prefab mountains on maps that are smaller than 3000x3000
8 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
8 Years Ago
Updated scene settings
8 Years Ago
Hid player panel on menu
8 Years Ago
Subtracting 19429 / 19430
8 Years Ago
Networked mode uses arcade truck
8 Years Ago
night time ambience
8 Years Ago
Sky+Camera scene auto loads and unloads when working on scenes with a Zone component in them Old EnumComperer removed, added some classes for other enum types in EnumComparers,
8 Years Ago
island01 tweaks & changed the terrain former script a bit
8 Years Ago
Range tests
8 Years Ago
Switched truck to use new player setup
8 Years Ago
FOR FUCK SAKE wip sound
8 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
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8 Years Ago
Automated Windows Build #614
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8 Years Ago
Automated OSX Build #614
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8 Years Ago
Automated Linux DS Build #614
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8 Years Ago
Automated Linux Build #614
8 Years Ago
Fixed debug builds Replaced queued console-print vector/mutex with TSList
8 Years Ago
Increased allocated size for goal- and goal plan - binary heaps.
8 Years Ago
SelectedInteractableIndicator cleanup
8 Years Ago
Merged in Decision Making refactor (from recursive and re-evaluative approach to iterative/heap-based and evaluate-once).
8 Years Ago
Cleaned up and removed old DM paths.
8 Years Ago
Found the bug causing woodcutting rampage.
8 Years Ago
Merging multithreaded batching
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8 Years Ago
Automated Windows Build #613
8 Years Ago
8 Years Ago
tweaked clouds anim
8 Years Ago
Merged from main
8 Years Ago
Let's test goal and goal-plan for 0, since it "can" be at the top of the heap if there's nothing better available.
8 Years Ago
Icons and building stuff.
8 Years Ago
Added intial NPC status UI