224,181 Commits over 3,684 Days - 2.54cph!
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
Add testconstruct back to the default scene list
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
Change near clipping plane back to 1.0
Fix dodgy animations (again)
Reworked passenger complaint penalty
Expand placeholder types to allow deeper type selection
Fix some animation weirdness
Fixed stove meals not getting parented on load
Key shortcuts for most build build menu buttons
Better rotation gizmo
Smoothed out prop rotation
Some Whats new videos
More What's New
More What's New
Added smartobject fallback interaction points
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
Fixed Local space/System Space Bug.
Added an event dispatcher to the "Leave Location" Button. Then bound
that to the widget creation in the level blueprint called On tick. Then
created a Custom Event to turn of the Bool.
Campfire added as addon to giant hunt
Use private modifier to hide extended properties
Berry bushes no longer auto-dispense
Merge in project cleanup branch
More cleaning up warnings
Add nodes as bones to fix some animation issues
Fix assembly definitions breaking builds
Pine trees snow biome variants
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
Added particles to stove when being used
Cleaned up all missing asset references. Some other stuff too
Don't generate ambiguous indexers from extensions (fixes #50)
updated planters with new models and fixed darkening of the wood
skin approval
fixed bullets causing harvest tips to show
Planters soil is a separate renderer
Solar array was clipping the probe port.
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Stripped out pickups from ship interior.
Tweaks
Tweaked the solar array regen rate and how fast fuel burns.
weapon_smg1 works for NPCs
Box drawing tool preview in texture editor
Can now change brush colour with RGB sliders
Selecting a painting tool closes the palette
stripped kit ids from team, gamehost, setup etc
New network interpolation and extrapolation