224,181 Commits over 3,684 Days - 2.54cph!

6 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
6 Years Ago
Add testconstruct back to the default scene list
6 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
6 Years Ago
UNITY_EDITOR flag
6 Years Ago
Testing and fixing
6 Years Ago
Change near clipping plane back to 1.0
6 Years Ago
Moving stuff
6 Years Ago
Fix dodgy animations (again)
6 Years Ago
Reworked passenger complaint penalty
6 Years Ago
Expand placeholder types to allow deeper type selection
6 Years Ago
Fix some animation weirdness
6 Years Ago
Fixed stove meals not getting parented on load
6 Years Ago
Key shortcuts for most build build menu buttons Better rotation gizmo Smoothed out prop rotation Some Whats new videos More What's New More What's New Added smartobject fallback interaction points
6 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
6 Years Ago
Fixed Local space/System Space Bug. Added an event dispatcher to the "Leave Location" Button. Then bound that to the widget creation in the level blueprint called On tick. Then created a Custom Event to turn of the Bool.
6 Years Ago
Campfire added as addon to giant hunt
6 Years Ago
Use private modifier to hide extended properties
6 Years Ago
Berry bushes no longer auto-dispense
6 Years Ago
Merge in project cleanup branch
6 Years Ago
More cleaning up warnings
6 Years Ago
Cleaning up warnings
6 Years Ago
6 Years Ago
Testing and fixing
6 Years Ago
Add nodes as bones to fix some animation issues
6 Years Ago
Fix assembly definitions breaking builds
6 Years Ago
Pine trees snow biome variants
6 Years Ago
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
6 Years Ago
Added particles to stove when being used
6 Years Ago
Cleaned up all missing asset references. Some other stuff too
6 Years Ago
Don't generate ambiguous indexers from extensions (fixes #50)
6 Years Ago
Prefab setup
6 Years Ago
▋▇▍
6 Years Ago
merge into main
6 Years Ago
updated planters with new models and fixed darkening of the wood
6 Years Ago
Final prefabs
6 Years Ago
merge from main
6 Years Ago
skin approval fixed bullets causing harvest tips to show
6 Years Ago
Planters soil is a separate renderer
6 Years Ago
backup
6 Years Ago
Dungeon asset files.
6 Years Ago
Solar array was clipping the probe port.
6 Years Ago
SMG costs reduced Machette is default blueprint, required WB1 removed wood cost from sleeping bag/sheet metal door removed paper, note/building plan requires wood added more loading tips added voice chat tip phrases
6 Years Ago
Stripped out pickups from ship interior.
6 Years Ago
Tweaks Tweaked the solar array regen rate and how fast fuel burns.
6 Years Ago
weapon_smg1 works for NPCs
6 Years Ago
art
6 Years Ago
Box drawing tool preview in texture editor Can now change brush colour with RGB sliders Selecting a painting tool closes the palette
6 Years Ago
Playground map
6 Years Ago
stripped kit ids from team, gamehost, setup etc
6 Years Ago
New network interpolation and extrapolation