224,191 Commits over 3,684 Days - 2.54cph!
Solar array was clipping the probe port.
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Stripped out pickups from ship interior.
Tweaks
Tweaked the solar array regen rate and how fast fuel burns.
weapon_smg1 works for NPCs
Box drawing tool preview in texture editor
Can now change brush colour with RGB sliders
Selecting a painting tool closes the palette
stripped kit ids from team, gamehost, setup etc
New network interpolation and extrapolation
Solar array added.
If you are low on fuel and are too far from a reliable fuel source or
Sun you can now deploy a solar array which will slowly recharge your
fuel. Way slower to recharge than using a fuel scoop.
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
UpdateSceneviewConstantly
Added NetworkTime concept
NetworkSyncedRotation - doesn't need a view
Removed older rotation scripts
Sync server time once a second
Fix for squad editor not clearing squads when switching maps
Add FBX model that uses transforms
Reset GPV in FindBestGoalPlanVariant
multiple career league support wip
Removed Population from Scientist.
hopefully actually fixed that NRE in KeywordsUtility.
More Goal Momentum stuff.
removed fire from giant wooden hut
Some fixes for Goal Momentum.
Potential fix for GoalPlanVariant.SetOverride NRE.
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
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Resized What's New window
Added printpos / printrot / printeyes server console commands
changed team counts per league: 8/10/12
merged from main
Trying out the new assembly definition system
1s shorter compile time hell yeah
Find Unused Assets Window now also shows unused types and how many assets there are of those types.
Logging for NRE in GoalPlanVariant.SetOverride.
wip squad editor color kit stuff
Some switch compile fixes