198,790 Commits over 4,140 Days - 2.00cph!

bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Enabled full optimizations on Renderer module Optimized d3d11 and glcore readback data copy
9 Years Ago
▍▇▌▉▌ ▌▊▊▄▉
9 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Updated my copy batch file
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Fixed + tested texture readback argb ordering on all platforms Cleaned up buffer readback code
9 Years Ago
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
9 Years Ago
UnitComponents now using correct ID types
9 Years Ago
Started changing from int to new ID types
9 Years Ago
Asset ids
bot
9 Years Ago
Automated Linux DS Build #501
bot
9 Years Ago
Automated Windows Build #501
9 Years Ago
▆█▊ ▉▅▄▍▋▋▊
9 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
9 Years Ago
More id stuff
9 Years Ago
▌▇▋▆
9 Years Ago
Dispenser persistence (untested)
9 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted building blocked volume around water treatment plant
9 Years Ago
Scene2Prefab
9 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
9 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
9 Years Ago
▊▉█▉
9 Years Ago
FOR FUCK SAKE ocean shader !A camera /shader/ script for shore attenuation mask
9 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
9 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
9 Years Ago
▊▋▆ (█▆▌▍▋▍) ▇▄▅▊ ▅█▅▋▅ ▄▋▄▄█
9 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
9 Years Ago
setup the IK positions for the satchel and c4 worldmodel
9 Years Ago
▆▊▇▄
9 Years Ago
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
9 Years Ago
Now using EntityId + more work on persisting smart objects and their minions!
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
fixed dryfire on the m92 viewmodel
9 Years Ago
█▇▉▇
9 Years Ago
Merged from Prerelease
9 Years Ago
Merged from Prerelease
9 Years Ago
More work on InteractionPosition and InteractionPositionGroup.
9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy