224,263 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
7 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
7 Years Ago
Unsaved changes
7 Years Ago
Clamped hieght of dropped keys so that they should reliably appear above the ground
7 Years Ago
Player will now automatically equip starting items after first run Game restart logic now happens in GameInstance, session management should probably live there
7 Years Ago
7 Years Ago
Various refactoring
7 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
7 Years Ago
Fixed being able to open a chest while standing on top of it Refactored some Interactable logic to make it easier to put a different interactable primitive trigger on an object. To put a new trigger: Make a new primitive and override: GetInteractableTrigger Subsciribe to the Begin/End Overlap events for the new trigger Look at LootChest to see an example, made a new box collider for the cehst so it can only be opened from the front (not top or back)
7 Years Ago
Started detecting gamepad/mouse keyboard changes Internal logic in place, just needs new assets Player now holds torch steady in front of body
7 Years Ago
Holo UI and stuff Holo UI, tweaked rain, changed all Holo UI to be Transparent not masked, Removed Print string from Character Blueprint.
7 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
7 Years Ago
Experimenting with Character interfaces
7 Years Ago
another test
7 Years Ago
7 Years Ago
build test
7 Years Ago
...and now on the proper branch
7 Years Ago
fixed squad editor
7 Years Ago
Basic Sample Room for transition, Triggers, Fade in/out Widgets. Basic blueprint.
7 Years Ago
Stop flashlight from showing up in item console.
7 Years Ago
Equipping items affect your stats again.
7 Years Ago
7 Years Ago
Crafting cost resources again
7 Years Ago
adding missing stuff
7 Years Ago
Remove deprecated BugReport from UIScene.
7 Years Ago
Backup
7 Years Ago
TalentIcon no longer throws the "Animator does not have an AnimatorController" warning on Refresh.
7 Years Ago
Talent ui now show again. Updated to latest EAC from Rust (and cleaned out old deprecated EAC stuff). Renamed Rust.exe to Moss.exe in EAC (we can't build our own version anymore, need an EAC Moss account for that). SkinnedMeshCollision only logs warning about missing SkinnedMeshCollider once. Cleaned up performance prefab.
7 Years Ago
more fix
7 Years Ago
updating rtext mesh pro and UI extentions fixing all the bug that came with that...
7 Years Ago
Misc fixes
7 Years Ago
Fixed ItemStatValue and BuildingBlock.Queue meta guids.
7 Years Ago
Some more code fixes (Builds.cs, but still need to build Moss specific EAC)
7 Years Ago
Fixed missing SMAA on player preview.
7 Years Ago
Properly merging the player prefabs fixed the hit and sprint issues
7 Years Ago
Moar camera fixeses.
7 Years Ago
Fixed Convar Component settings on Main Camera
7 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
7 Years Ago
tab does the same as space in autocomplete Destroy tweaks aimed at fixing the ensure
7 Years Ago
Ice lake scene tweaks Water culling volumes Spawning fixes
7 Years Ago
Annoying
7 Years Ago
Try again
7 Years Ago
Additive pose Error
7 Years Ago
Steam Subsystem plugin
7 Years Ago
New contents and Config
7 Years Ago
More content deletion.
7 Years Ago
Deleting Contents Way too many compile error to fix Most are mis-match so a clean project folder is needed.
7 Years Ago
Backup
7 Years Ago
Probably need this
7 Years Ago
Various