198,677 Commits over 4,140 Days - 2.00cph!
Automated Linux Build #413
* GMod will no longer try to precache unused EP2 jalopy particle effects
* cam.Start now supports "poster" console command in 3D mode
* Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
FOR FUCK SAKE particle fx / file cleaning
FOR FUCK SAKE playerprefab
FOR FUCK SAKE item material
FOR FUCK SAKE level lighting
Fixed StatCollections init not adding stats to main Stats list...
FOR FUCK SAKE fix wrong impact FX on fast plasma
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Absorb version 1.2.3 - New Sounds, UI bug fixes and aesthetic changes
StatCollection.CreateStat fix~
Simulator data fixes
Replaced Stat enums with asset Definitions
Added admin printinput and printhead console commands
triggerstickPutOn
isStickCooking
isStickEating
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
whittling sound added to craft anim
Stats definition tests, doesnt affect current data
Trying to add GroupComponent
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
FOR FUCK SAKE crate texture/mat
Compile fix
Breeding Social Module boilerplate
Fixed some asset creation issues
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Moving social types to files
- Ability pickups now rotate on all axis
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now
Fixed text chat / mission list after mode restart
Automated Linux DS Build #412
Automated Windows Build #412
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