157,210 Commits over 2,710 Days - 2.42cph!

7 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
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7 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
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7 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
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7 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
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7 Years Ago
Updating properties on models so materials don't get re-created on import
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7 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
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7 Years Ago
Fixed some broken materials
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7 Years Ago
Linux Build 194
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bot
7 Years Ago
LinuxDS Build 87
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bot
7 Years Ago
OSX Build 169
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bot
7 Years Ago
Windows Build 117
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7 Years Ago
- Fixed DTVars transmitting way more data than needed when updated - Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway) - Improved exploit prevention on incrementvar and multvar
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7 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
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7 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
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bot
7 Years Ago
LinuxDS Build 85
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bot
7 Years Ago
Linux Build 193
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bot
7 Years Ago
OSX Build 168
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bot
7 Years Ago
Windows Build 116
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7 Years Ago
GMad.exe: * Pause the console window on help screen only on windows * Updated whitelist GMPublish.exe * Updated whitelist * Added ability to update icon of an addon * Added ( hidden for now ) ability to list all files in users Steam Cloud * Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail * Updated help message * TODO: Add file verification
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bot
7 Years Ago
LinuxDS Build 83
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bot
7 Years Ago
Linux Build 192
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bot
7 Years Ago
OSX Build 167
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bot
7 Years Ago
Windows Build 115
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7 Years Ago
- Added more requested headers to HTTP responses - Disabled autoplay sequences on ragdoll entities
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7 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
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7 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
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7 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
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7 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
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7 Years Ago
Updated terrain generator test scene
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7 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
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7 Years Ago
Added some missing meta files
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7 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
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7 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
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bot
7 Years Ago
LinuxDS Build 81
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bot
7 Years Ago
Windows Build 114
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bot
7 Years Ago
VPK Build 87
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bot
7 Years Ago
LinuxDS Build 79
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7 Years Ago
[mazing] wall shadows, tweaked colors
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7 Years Ago
[mazing] wall shadows, tweaked colors
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7 Years Ago
Update all CS:S weapon models.
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bot
7 Years Ago
Windows Build 113
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7 Years Ago
crouchwalk/jog animations for playing holding a pistol
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7 Years Ago
Sync with GitHub Line endings on language files are fucked again apparently.
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7 Years Ago
Fixed billboards being massive (they're still broken though)
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7 Years Ago
[mazing] stage fade transitions
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7 Years Ago
[mazing] stage fade transitions
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7 Years Ago
More fighting with CoherentUINet.dll
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7 Years Ago
Re-compiled plugins with new UnityEngine.dll
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bot
7 Years Ago
LinuxDS Build 77
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7 Years Ago
Fixed some pink materials.
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