193,638 Commits over 4,079 Days - 1.98cph!

9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Missing panels
9 Years Ago
Network changes Basic collision
9 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
9 Years Ago
Merging light clone shadow changes and particle shader fix
9 Years Ago
Fixed merge issues and conditionals in light clone shadow
9 Years Ago
Merge from main
9 Years Ago
material tweak
9 Years Ago
- Made icons white - Todo
9 Years Ago
- something
9 Years Ago
Latest Biscuit
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
9 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
bot
9 Years Ago
Automated Linux DS Build #244
bot
9 Years Ago
Automated Windows Build #244
bot
9 Years Ago
Automated OSX Build #244
bot
9 Years Ago
Automated Linux Build #244
9 Years Ago
Put DefaultFixedOutline font back to Lucida Console on windows Limited length of URL in JavaScript error prints Fixed alpha blending for Awesomium panels on OSX Added Entity:GetBaseVelocity() Added Entity:SnatchModelInstance( srcEntity ) Added clientside bindings for creating projected textures
9 Years Ago
Latest Biscuit
9 Years Ago
- Debug visualiser done for now.
9 Years Ago
- Nearly there, made an on top shader for line positions
9 Years Ago
Added temp player panel
9 Years Ago
- Visual debugger visuals++
9 Years Ago
Latest
9 Years Ago
- Visual AI debugger progress. Visual-ish.
9 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
9 Years Ago
- More fixes
9 Years Ago
- Bit more refactor
9 Years Ago
- Started refactoring some stuff to support the new gameplay changes
9 Years Ago
- Fix
9 Years Ago
- Pathfinding
9 Years Ago
- Island cleaan up
9 Years Ago
- Bridges now require resources
9 Years Ago
- Birdge pillars now have colliders
9 Years Ago
- Bridge de-jankify
9 Years Ago
- More controls, more building stuff, more more
9 Years Ago
Replace KillerName in streamermode
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Skin
9 Years Ago
Item icon fixes
9 Years Ago
Skin balance
9 Years Ago
Added skin
9 Years Ago
EAC Updates
9 Years Ago
- Pathfinder cleanup. Now outs a list of islands
9 Years Ago
- Pathfinder works!
9 Years Ago
- Pathfinder progress
9 Years Ago
- pathy pathy