193,638 Commits over 4,079 Days - 1.98cph!
Network changes
Basic collision
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
Merging light clone shadow changes and particle shader fix
Fixed merge issues and conditionals in light clone shadow
- Made icons white
- Todo
enabling decal shadow on some fade materials
- Can now cancel out of any special control/build mode with right mouse
- Icon tweak
- Building UI options now have icons
- Building definitions have icon property
- Buildings have a tier property, and are listed in UI by tier order
Automated Linux DS Build #244
Automated Windows Build #244
Automated Linux Build #244
Put DefaultFixedOutline font back to Lucida Console on windows
Limited length of URL in JavaScript error prints
Fixed alpha blending for Awesomium panels on OSX
Added Entity:GetBaseVelocity()
Added Entity:SnatchModelInstance( srcEntity )
Added clientside bindings for creating projected textures
- Debug visualiser done for now.
- Nearly there, made an on top shader for line positions
- Visual debugger visuals++
- Visual AI debugger progress. Visual-ish.
- Started making an Action Queue visual debugger. Has no visuals.
- Started refactoring some stuff to support the new gameplay changes
- Bridges now require resources
- Birdge pillars now have colliders
- More controls, more building stuff, more more
Replace KillerName in streamermode
- Pathfinder cleanup. Now outs a list of islands