223,524 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Fixed death camera not using the players eye rotation on death
7 Years Ago
CraftingMenu
7 Years Ago
Hacky fixing of setting up weapon animations when spawning. Fix spawning
7 Years Ago
Missing script
7 Years Ago
Topnav stuff
7 Years Ago
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
7 Years Ago
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
7 Years Ago
Fixed collision replication, setting collision profile would sometimes change the collision setting, knocking it out of sync. World entity actors only create one root component using abstract default subobjects.
7 Years Ago
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
7 Years Ago
Adjust ladder climb speed
7 Years Ago
Replicate OwnerNoSee and OnlyOwnerSee
7 Years Ago
Backup
7 Years Ago
Replicate crouching
7 Years Ago
Fix weapon world model switching missing events
7 Years Ago
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled) Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
7 Years Ago
Null checks for webcon
7 Years Ago
Less frequent character vis checks
7 Years Ago
Include far clip plane in inview check
7 Years Ago
Cancel reloads
7 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
7 Years Ago
Merge from main
7 Years Ago
Optimized memory pool size for networkables and entity links
7 Years Ago
Added Pool.ResizeBuffer
7 Years Ago
Rebuilt Facepunch.Network
7 Years Ago
FindInGroup editor safeguards
7 Years Ago
Fixed some memory pooling related issues
7 Years Ago
gas station damage pass wip
7 Years Ago
adding easing to unit move/rotation renaming 'pitch' parameter to 'move' for clarity
7 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
7 Years Ago
Merged from ai branch to main
7 Years Ago
Yet another merge from main
7 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
7 Years Ago
Fixed a small if server check for client compile.
7 Years Ago
Merged from main
7 Years Ago
Compile fix
7 Years Ago
interaction changes
7 Years Ago
* Added missing material file for the new Combine Soldier PM skin * FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
7 Years Ago
Supermarket scene setup
7 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
7 Years Ago
BindingGen generates the check for these now
7 Years Ago
Update bindinggen
7 Years Ago
Fixed shader packed map labels
7 Years Ago
Automatic null checking for unreal types
7 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
7 Years Ago
Fixed compile
7 Years Ago
Fixed KNFE in ProgressionWindow init
7 Years Ago
Updated Facepunch.WebCon Enable remote console access if starting with +rcon <username> +rconpass <password>
7 Years Ago
Moved ProgressionWindow to OnGameReady callback so that we know which gamemode we're running
7 Years Ago
Webite layout Cleaning Removed debug output Website latest Cleaning network auth
7 Years Ago
Supermarket counter