224,005 Commits over 3,684 Days - 2.53cph!

7 Years Ago
renamed a confusingly named behaviour chain element variable
7 Years Ago
Character teleport uses origin (bottom of collider)
7 Years Ago
Fix jumping into ceiling not stopping velocity
7 Years Ago
Added noclip move
7 Years Ago
UIInventoryMenu tweaks
7 Years Ago
Improvements and fixes to building and fire gathering AI. Cleanup of EntityValueConsideration.
7 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
7 Years Ago
merge from UI
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
Merge from main
7 Years Ago
pre-merge
7 Years Ago
Add some debug code to figure out mcore crashes
7 Years Ago
Hid a thing
7 Years Ago
merge from rust merge
7 Years Ago
Hilariously broken shit
7 Years Ago
fixing all the everything
7 Years Ago
Updated vm source rig - latest rig & mesh
7 Years Ago
fix to make items have random rotation and position data when carrying more than one in one hand
7 Years Ago
Combo option item tweaks
7 Years Ago
Changed wall generation Added vertical boost New building default materials
7 Years Ago
Better options layout, better video options logic
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
Geiger World model, prefab, mats, textures etc
7 Years Ago
Tooltip files
7 Years Ago
Options menu dividers
7 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
7 Years Ago
Fixed being able to hide the options menu Combo options item functionality
7 Years Ago
Some minor tweaks from Sunday
7 Years Ago
reduced volume of attack mode clip
7 Years Ago
Senses unit enabled check
7 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
7 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
7 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
7 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
7 Years Ago
Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page
7 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
7 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
7 Years Ago
Gathering for fire improvements.
7 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
7 Years Ago
Fixed options menu navigation
7 Years Ago
Game no longer autoloads the last save
7 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
7 Years Ago
Options menu resizing
7 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
7 Years Ago
Option item creation
7 Years Ago
Progression widget text fixes
7 Years Ago
art
7 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
7 Years Ago
update tree to not fall though floor
7 Years Ago
Fixed bad editor tags in WhatsNewWidget