197,738 Commits over 4,140 Days - 1.99cph!

9 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
9 Years Ago
baseline
9 Years Ago
Missed adds
9 Years Ago
Added CVS import in StatCollectionSettingsEditor
9 Years Ago
Clothing edits
9 Years Ago
Fixed changes not always saving
9 Years Ago
More tech tree editor
9 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
9 Years Ago
- Asteoid level WIP/placeholder room work
9 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
9 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
9 Years Ago
supply drop bugfix
9 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
9 Years Ago
meta
9 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
9 Years Ago
Removed BeholdR because compile errors
9 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
9 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
9 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
9 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
9 Years Ago
- Downfall of the Spike!
9 Years Ago
Cowboy - forehand dive + clips
9 Years Ago
Tech tree editor progress
9 Years Ago
Cowboy - forehand dive update, backhand dive WIP
9 Years Ago
merge from pre-release
9 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
9 Years Ago
merge from main
9 Years Ago
re-uvmapped ww geometry
9 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
9 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
9 Years Ago
Merge from main
9 Years Ago
LOD, batching and culling tweaks and fixes
9 Years Ago
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9 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
9 Years Ago
FOR FUCK SAKE playership prefab : removing Booster trail and particle !A booster FX !A trail sorting script !A trail material
9 Years Ago
Updated scene
9 Years Ago
Updated shot powers / system Made ball a touch bigger
9 Years Ago
Making look smoother...
9 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
9 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
9 Years Ago
First stage rust/standard shader refactor
9 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
9 Years Ago
BehaviourGroupSettingsEditor exposes all properties under Other Properties header
9 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
9 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers
9 Years Ago
- Branch ends/dead ends now spawn a speed pickup which makes the player move 50% faster until they enter a room they've not been in yet - Stuff can now subscribe to LevelPlayerTracker and be alerted when the player enters a new room for the first time - Added the speed pickup + code
9 Years Ago
Beam/flashlight beam polish
9 Years Ago
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
9 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
9 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)