221,898 Commits over 3,653 Days - 2.53cph!

7 Years Ago
merge with main
7 Years Ago
Merged with networkuser branch
7 Years Ago
Updated proto
7 Years Ago
source
7 Years Ago
look poses for animals
7 Years Ago
Renamed all variables that I could see.
7 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
7 Years Ago
Renamed scripts
7 Years Ago
Explosions leave tile scorch decals
7 Years Ago
- UDM filtering profile hooks - Weather FX and sound fixes/improvements - Added Storm weather, lightning FX via new RandomFXSpawner (WIP) - Audio manager pooling stores default reference source for each type and sets common values to default when returned to pool - Added Navigation debug logs
7 Years Ago
Windows: _HAS_EXCEPTIONS=0
7 Years Ago
Cupboard has same protection properties as a wooden door
7 Years Ago
fixed some issues with respawning while having child pxcs
7 Years Ago
remove turning
7 Years Ago
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7 Years Ago
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7 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
7 Years Ago
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7 Years Ago
Renamed CreateThreadPool/DestroyThreadPool to avoid symbol name collision with macOS Carbon
7 Years Ago
fixed crouch animations floating above ground
7 Years Ago
Fixed weird character hovering on player_motor bug
7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
OSX builds use clang w/ C++11
7 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
7 Years Ago
False -> nullptr in a bunch of places (clang complains)
7 Years Ago
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7 Years Ago
Using TArray for all Array bindings
7 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
7 Years Ago
wip neighbour tile ring functions
7 Years Ago
progress
7 Years Ago
TArray Marshaler. Fixed CString Marshaler ParameterToManaged sender
7 Years Ago
Added and now call SetScorched() on the TileView.cs of tiles that units explode on, ready to set scorched stuff
7 Years Ago
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
7 Years Ago
wip
7 Years Ago
- Fixed bad rotations from SetDestination face target call - Fixed wood log attachment offsets - Improved fire FX
7 Years Ago
working on respawning with child pxcs
7 Years Ago
Added skybox during test mode
7 Years Ago
TribeActivity creation tidy up
7 Years Ago
PlayerProgression AI unlock activity tweak
7 Years Ago
Build on windows nodes
7 Years Ago
Added utility functions to trigger, find and reset Icon loading
7 Years Ago
UnitSpawner no longer abstract because unity was triggered
7 Years Ago
Dedicated server bootstrap. Connect to dedicated server
7 Years Ago
tribe combat activity now has a creator and thus triggers the trigger correctly
7 Years Ago
southwest
7 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
7 Years Ago
Activity data retrieved after creation, not in base constructor