193,889 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Added rig test anims for Owl
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
10 Years Ago
Shelves models, LODs, Gibs, COL
10 Years Ago
Shutter icons
10 Years Ago
Made Socket_Specific more explicit Window bars crafted items
10 Years Ago
Fixed codelock using strings for effect prefabs
10 Years Ago
AA on rendered icons Doors are craftable items
10 Years Ago
deleted old Igor UI anim
10 Years Ago
Added Elvis portrait anim + meta
10 Years Ago
Mavis run changes
10 Years Ago
Removed window bars / door from planner
10 Years Ago
Changed HUD offset Updated configs
10 Years Ago
Compile debug+release together
10 Years Ago
Moving AmplifyColor back to ThirdParty
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Test that referenced prefabs are in an asset bundle
10 Years Ago
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ValidateObjectReferences
10 Years Ago
Prefab fixes
10 Years Ago
FOR FUCK SAKE maya source scene
10 Years Ago
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FOR FUCK SAKE background script to randomize turbulance/adding constellation placement !A basic sky shader for reflection FOR FUCK SAKE background shader for constellation FOR FUCK SAKE space textures/material FOR FUCK SAKE shaderforge FOR FUCK SAKE asteroid prefab !A constellation placement prefab
10 Years Ago
- Player and enemy movement collision fix / improvement
10 Years Ago
Refactoring building runtime.
10 Years Ago
- Money Bags enemy ability
10 Years Ago
Bundles
10 Years Ago
- MissionBuilder now picks a random room for any mission objects that need to be spawned, to make sure they're spread out through the level
10 Years Ago
Fixed map water not drawing
10 Years Ago
Correctly limit chat input characters on HUD
10 Years Ago
Report some server perf stats in query
10 Years Ago
Updated game scene
10 Years Ago
- WIP enemy roaming (disabled)
10 Years Ago
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
10 Years Ago
Finished organising, for now
10 Years Ago
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