160,884 Commits over 2,771 Days - 2.42cph!

7 Years Ago
server_console prefab was BULLSHIT (!)
7 Years Ago
Brute debugging
7 Years Ago
Still crashing with no gfx card, retrying
7 Years Ago
Server crash - following a hunch
7 Years Ago
Added server console window for -batchmode mode
7 Years Ago
Server now calls EndAuthSession when client disconnects
7 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
7 Years Ago
A little utility for me to quickly copy updated bins over
7 Years Ago
Windows Build
7 Years Ago
OSX Build
7 Years Ago
Windows Build
7 Years Ago
OSX Build
7 Years Ago
Linux Build
7 Years Ago
Added Steam_User_CancelAuthTicket
7 Years Ago
Consumables - Apple mesh and textures.
7 Years Ago
Replace SSOA with AO - which is much much faster
7 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
7 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
7 Years Ago
This shouldn't have been checked in
7 Years Ago
Splashscreen/Icon
7 Years Ago
More filename fixes
7 Years Ago
Filename fixes
7 Years Ago
Copy pre-reqs
7 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
7 Years Ago
Added prereq folder - for libraries that need to be added to builds
7 Years Ago
adding more textures
7 Years Ago
Adding rock shader, not too sure where to put this really.
7 Years Ago
client scripts
7 Years Ago
dedicated server uploaders
7 Years Ago
Added rust folder
7 Years Ago
Root dir
7 Years Ago
Lets not open the folder every compile
7 Years Ago
Fixes for compiling, added compile all
7 Years Ago
Added Water
7 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
7 Years Ago
Added a few trees to testlevel
7 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
7 Years Ago
Adding new rock decor and textures, I need to make more rocks though.
7 Years Ago
Added some trees
7 Years Ago
Added some bushes
7 Years Ago
Anti-radiation models and textures.
7 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
7 Years Ago
Possiblish 64bit fix
7 Years Ago
test: Don't send NULLs
7 Years Ago
Windows Build
7 Years Ago
OSX Build
7 Years Ago
Removed debug
7 Years Ago
Missing from previous commit
7 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
7 Years Ago
'Using' now opens menus as you would expect