166,485 Commits over 2,863 Days - 2.42cph!

7 Years Ago
Tree-C for Diogo.
7 Years Ago
NavAgentMoveRandom has the option of doing random movement in the radius of it's parent or of itself (if parent == null).
7 Years Ago
Wrapping up for the week.
7 Years Ago
Fixed BindingsGenerator not compiling.
7 Years Ago
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
7 Years Ago
UnityMaterialPropertyBlock instances are now pooled on disposal.
7 Years Ago
Fixed NRE in SendSignal
7 Years Ago
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
7 Years Ago
Time of Day update to 2.3.0 prerelease 2
7 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
7 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
7 Years Ago
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
7 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
7 Years Ago
updated vm bow source anim
7 Years Ago
updated anims, model, prefab & anim controller for view model bow
7 Years Ago
created bow_tier1 materials
7 Years Ago
Game name input box now turns red if an invalid name is submitted.
7 Years Ago
Fixed audio event listeners lingering after a game gets switched.
7 Years Ago
Added a text entry box to the emulator to input a game name to switch to.
7 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
7 Years Ago
Split the snapshot messages until smaller chunks
7 Years Ago
The premake script now automatically runs `git submodule init` and `git submodule update`.
7 Years Ago
Finished adding SmashBloxJS submodule.
7 Years Ago
Added SmashBloxJS submodule.
7 Years Ago
Added SmashBloxJS submodule.
7 Years Ago
Moving SmashBloxJS to a submodule
7 Years Ago
Moving SmashBloxJS to a submodule
7 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
7 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
7 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
7 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
7 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
7 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
7 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
7 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
7 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
7 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
7 Years Ago
Reverted changes to TestLevelTerrain
7 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
7 Years Ago
Fixed NRE in AtmosphericBlend
7 Years Ago
Merge branch 'master' of arcade
7 Years Ago
Merge branch 'master' of arcade
7 Years Ago
Added mdb files to .gitignore
7 Years Ago
Added mdb files to .gitignore
7 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
7 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
7 Years Ago
medical syring rigged up and some view model anims done.
7 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
7 Years Ago
rigged the new flare mesh.
7 Years Ago
[ultimate_soldier] fixed blood depth more