221,900 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
7 Years Ago
Activity data retrieved after creation, not in base constructor
7 Years Ago
Fixed missing data in Activity
7 Years Ago
Fixed shitty activity data mapping stuff
7 Years Ago
Various Activity related refucktoring Fixed Combat.OnFlagRemoved not actually checking the fucking flag like a prick
7 Years Ago
Rocket factory / broken windows / interior polish / backup
7 Years Ago
Added streakCounter to PlayerRecord protobuf Server now tracks player streak stat
7 Years Ago
Preprocessing fix
7 Years Ago
Updated BindingGen
7 Years Ago
Fixed FStringToHGlobal
7 Years Ago
Player instigated behaviour only overrides autonomous behaviour
7 Years Ago
Combat State added to debug
7 Years Ago
- Fixed GoalPlanVariant.IsPlayerInstigated not being properly set - Agent.TrySetCurrentGoalPlanVariant considers player instigation equal to player commanded (break active behaviour if the incoming GPV is either, skip score comparison)
7 Years Ago
missing meta file
7 Years Ago
player plays shooting animation when sprinting + shooting
7 Years Ago
Link edit
7 Years Ago
Blackboard.Copy updates keystate cache
7 Years Ago
winter start-up music
7 Years Ago
Found one cause of stage restart indeterminancy
7 Years Ago
Navbar links website config
7 Years Ago
Fixed waiting for a thrown weapon when we shouldn't
7 Years Ago
Links
7 Years Ago
Senses LOS check no longer includes Buildings layer Conditions.HasDesireSettings writes to blackboard
7 Years Ago
giving up trying to make animals turn be good for now
7 Years Ago
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits UDM only filters BaseEntity.IsUsable for items
7 Years Ago
Webdiste editor cleanup
7 Years Ago
Combat Ability changing now handled independently of moving towards target
7 Years Ago
Bundle fixes
7 Years Ago
DSE player instigation debug help
7 Years Ago
GPV logs player instigated
7 Years Ago
Renamed main NetworkPlayer classes to NetworkUser
7 Years Ago
Added test mode Fixed skid issue
7 Years Ago
Combat cleanup
7 Years Ago
Section editing
7 Years Ago
Pages title Sections
7 Years Ago
crowd jump tests
7 Years Ago
.
7 Years Ago
Fixed small culling issue in cave_small_hard
7 Years Ago
Fix SandboxGameServer.Target.cs
7 Years Ago
Scene2Prefab (RUST-1682)
7 Years Ago
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
bot
7 Years Ago
Automated Windows Build #745
7 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
bot
7 Years Ago
Automated OSX Build #745
7 Years Ago
Automated Linux DS Build #745
7 Years Ago
Automated Linux Build #745
7 Years Ago
more
bot
7 Years Ago
Automated Windows Build #744
7 Years Ago
Foldout for decision makers in Agent debug drawer
7 Years Ago
for realz