193,910 Commits over 4,079 Days - 1.98cph!

10 Years Ago
10 Years Ago
10 Years Ago
Updated owl controller Added metas for TENN face anims Deleted Ape_ready_face meta
10 Years Ago
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backup
10 Years Ago
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10 Years Ago
Footprints Human left/right Footprint Human Sand/Snow specific. Footprint Horse Sand/Snow specific. Footprint Bear Sand/Snow specific.
10 Years Ago
Entity links support bi-gender sockets Added stability entity link and stability socket
10 Years Ago
set BaseValue property not local field in Stat+Tickable
10 Years Ago
adding portrait .meta
10 Years Ago
statBaseValue to baseValue
10 Years Ago
SESSAO high precision
10 Years Ago
Added Elvis portrait anims
10 Years Ago
Updated Elvis portrait lose anim
10 Years Ago
Fixed issue with Igor blendshapes snapping on intro, removed old anims
10 Years Ago
Updated Owl serve walk loops
10 Years Ago
Added Elvis portrait anims
10 Years Ago
Fixed Effect applying modifiers regardless of whether the agent actually added the effect. Agent.AddEffect now takes an EffectSettings and creates the Effect instance internally
10 Years Ago
More Organisation
10 Years Ago
More Organisation
10 Years Ago
added stone floor to greybox temple court
10 Years Ago
added stone floor to greybox temple court
10 Years Ago
10 Years Ago
backup
10 Years Ago
Clamping statBaseValue Removed some LINQ in Agent+Effects Removed some leftover Need evaluation code from Agent Removed hourly tick code from all Agent code
10 Years Ago
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Renamed AttributeConsideration to StatConsideration
10 Years Ago
Updated shot compression values
10 Years Ago
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nibble
10 Years Ago
nibble
10 Years Ago
nibble
10 Years Ago
StatLinker stores LinkedTo stat
10 Years Ago
Fixed SSAO/CB shenanigans