163,864 Commits over 2,802 Days - 2.44cph!

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7 Years Ago
LinuxDS Build 64
7 Years Ago
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
7 Years Ago
Happy green success bar now shows after outputting a compiled package.
7 Years Ago
Happy green success bar now shows after outputting a compiled package.
7 Years Ago
Synced items
7 Years Ago
Fixed some mistakes in the test game.
7 Years Ago
Fixed some mistakes in the test game.
7 Years Ago
Added a bunch of Dan's props
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
7 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
7 Years Ago
Added references to ClearScript.
7 Years Ago
Added references to ClearScript.
7 Years Ago
changed mask settings on head flinch
7 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
7 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
7 Years Ago
Increased network ent view distance
7 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
7 Years Ago
Sync with GitHub
7 Years Ago
Fixed pickup not working
7 Years Ago
Missing items from last commit
7 Years Ago
Fixed the dodgy normals
7 Years Ago
Renamed some items
7 Years Ago
Added holdtype anims to player controller
7 Years Ago
Wolf corpse now has cloth
7 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
7 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
7 Years Ago
Revert "changed which line in game build scripts is colored green" This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
7 Years Ago
changed which line in game build scripts is colored green
7 Years Ago
changed which line in game build scripts is colored green
7 Years Ago
added Pow and PI to Mathf
7 Years Ago
added Pow and PI to Mathf
7 Years Ago
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
7 Years Ago
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
7 Years Ago
changed the running + bow animations so that the bow is lowered in a more natural position
7 Years Ago
Optimized pvt table textures; now 33% smaller Tweaked pvt fetch code; now faster and more reliable Fixed some more pvt hot reloading issues; quick cleanup PVT is now live on Procedural Map
7 Years Ago
added a Reset method to Animation
7 Years Ago
added a Reset method to Animation
7 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
7 Years Ago
added input state so single press input can be checked over network changed player input command to network pitch and yaw view angles and a 32 bit int for button state added fps camera instead of thirdperson
7 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.
7 Years Ago
Fixed missing wolf in menu screen
7 Years Ago
Fixed lock not deploying properly when connected to server
7 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
7 Years Ago
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl Fixed pvt pre-pass raymarching wrong near-plane clipping Refactored pvt code for hot reload friendliness and cleaned up dirtier parts Raised pvt aniso level to 8 by default Base pvt pyramids are now compressed PVT now scales according to quality settings and available vram
7 Years Ago
Debug lock placement
7 Years Ago
Added two secondary materials and textures for skin comparisons.
7 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
7 Years Ago
Now generates curbs on intersections but it's a bit messy. :(
7 Years Ago
Added revolver player anims
7 Years Ago
Edited wm_rock prefab ( target bone is now l_prop)