223,871 Commits over 3,684 Days - 2.53cph!
- Renamed ConsiderationGroup to CompoundConsideration
- ResponseCurve now a static utility class
- Considerations no longer use ResponseCurve, replaced with AnimationCurve
- Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
Re-enabled moon phases as they were accidentally disabled
Fixed dates not being set in UTC
Fixed changelists showing even though Global List isn't ticked
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Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.
Builds list
Templates
Build View
Touching the stone worldmodel material
Standardised overhead icon/UI element positioning, added support for lerping offset
launch_site scene dressing update
new pavement piece to work off loading bays
new office building model to seal the campus courtyard space better
Misc HasFlag usage, because .NET 4.x
Sanity checks when retrieving next position from NavAgent
Fixed divergence when resetting without the player dying
Updated how manifest is loaded
Exposed ECS config (ms budgets, tick rates)
fixed some locomotion anims revert when unity fixes fps bug
Updated TOD
TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own.
Enabled TOD time curve
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
Camera fix, getting settings back to how they were
merge into main
pump shotgun costs 5 less hqm
merge into main
pump shotgun costs 5 less hqm