193,913 Commits over 4,079 Days - 1.98cph!

10 Years Ago
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10 Years Ago
StatLinker stores LinkedTo stat
10 Years Ago
Fixed SSAO/CB shenanigans
10 Years Ago
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10 Years Ago
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10 Years Ago
MinValue and MaxValue moved to StatSettings/Stat base
10 Years Ago
-typo fix fix
10 Years Ago
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10 Years Ago
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-and more
10 Years Ago
-fixed typo
10 Years Ago
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10 Years Ago
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10 Years Ago
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
10 Years Ago
- Moved a bunch of stuff from RoomSpawner to Room - Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
10 Years Ago
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10 Years Ago
10 Years Ago
Misc stat cleanup
10 Years Ago
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renamed StatLeveledValue to ScaledValue
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10 Years Ago
nibble
10 Years Ago
Loot table update
10 Years Ago
Fixed stat tick calling the wrong methods
10 Years Ago
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components - Fixed editor time NRE with enemy abilities
10 Years Ago
Misc stat cleanup
10 Years Ago
Owl temp forehand / backhand
10 Years Ago
- Boomerang now hits a maximum of 3 targets (upgradeable later?) - Boomerang now ignores invulnerable targets - Renamed BuildMission to MissionBuilder and all calls to it
10 Years Ago
merge from shutters
10 Years Ago
merge from shutters
10 Years Ago
merge from main
10 Years Ago
- more code purge / cleanup
10 Years Ago
merge from main
10 Years Ago
foundation.steps toptier conversion update
10 Years Ago
- Enemies no longer drop the old, unused items - Enemies with healing ability no longer target themselves - Boomerang glitch fix
10 Years Ago
Organisation commit 3/134
10 Years Ago
Biome tweaks, camera tweaks
10 Years Ago
- Added function to EnemyAbilityManager to return the names of all chosen abilities - Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
10 Years Ago
- Removed debug text
10 Years Ago
- Increased chance of enemies having special abilitites from 10 -> 20 percent - Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!) - Fixed bug with enemies not healing properly - BaseEntities now have an Invulnerable flag - Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
10 Years Ago
Updated Owl character select camera prefab
10 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
10 Years Ago
Removed SSAA
10 Years Ago
foundation.steps metal conversion update
10 Years Ago
added new lava_court style collision to all existing courts